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MUTANT CRAWL CLASSIC  -  CORE RULEBOOK - HARDCOVER (ENGLISH)

SKU978194623104890000
43.99 $

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Description

You’re no zero.
You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them.
Return to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it’s 1978 again, with modern rules grounded in the origins of post-apocalyptic role-playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system await you — just activate your artifact…
What makes MCC RPG great? Glad you asked…
  • It’s a fast and easy-to-learn system that is perfect for all ages.
  • MCC is 100% compatible with Dungeon Crawl Classics, allowing for easy conversion of DCC modules and even crossover events.
  • A unique character creation system that funnels potential adventurers through a zero-level game to create a PC you know from the ground up.
  • Over a dozen adventure modules are currently available to use in your campaign, with more on the way.
  • Includes the introductory adventure Assault on the Sky-High Tower to get you into the game quickly.


MUTANT CRAWL CLASSIC - CORE RULEBOOK - HARDCOVER (ENGLISH) is categorised ROLE-PLAYING GAMES / BOOKS / OTHER and sold by l'Imaginaire, a store and specialised website.

Editor : GOODMAN GAMES

Complexity : 0.00

Language : EN

SKU978194623104890000
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Joel B.Report this review
29/11/2023
A quirky, crazy setting full of content
As a long-time fan of Dungeon Crawl Classics, I'd been curious about this post-apocalyptic take on the system. I had heard good things from peers online so I took a dive. Glad that I did. This book is chock-full of random tables of mutations, weird discoveries and magic (psychic?) effects. In a way it really is a toolkit to form your own games and worlds. Paired up with the Umerican Survival Guide, I think you'd be set for decades to run games that are a mix of Fallout, Mad Max and Six String Samurai. I recommend it. Be warned though: as with DCC, you need some funky dice, or at least a way around them. Luckily you can order them here on Imaginaire.

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