TRICKERION - DAWN OF TECHNOLOGY (ANGLAIS)
SKU: 0752830415287
Rupture de stock
Non livrable
21.99 $
Cet article est en rupture de stock dans tous nos magasins, vous pouvez toutefois vous abonner aux notifications d'arrivée en inventaire.
Cet article est en rupture de stock dans tous nos magasins, vous pouvez toutefois vous abonner aux notifications d'arrivée en inventaire.
Disponibilité en magasin
Magasins | Quantités |
---|
Description
Dawn of Technology contains two modules for Trickerion: the Contraptions, and the Signature Tricks.
Thanks to Magoria's recent technological achievements, Magicians can now enhance their Workshops with up to four Contraptions, unique to their magic school. Contraptions can be assembled as a Workshop Action, for the cost of 1 Coin per Contraption already in place. They can be used any time during a player's turn by turning them to their inactive side, and receiving a bonus based on the player's Magic school - in the above example, the Mechanical Contraption, the Generator, supplies the city with electricity, netting its owner a steady income of Coins.
Each Contraption has a more powerful effect than the one below it. At the end of a round, each Contraption with enough Shards next to it can be reactivated and used again next turn - this follows the similar principle as the Magician Powers module (which is playable with Contraptions). The highest-level Contraptions are so breathtaking that simply reactivating them will earn you some Fame!
The Contraptions module includes 16 Contraptions with 4 unique illustrations, printed on 3mm blackcore cardboard, and 4 board extensions.
When you learn a Trick from your own school, you may choose to learn your Signature Trick instead (if you meet its Fame threshold). Each Signature Trick “upgrades” a Trick from the original set: for example, Professor Bernard can learn his Legendary Shark Tank signature trick instead of the “ordinary” Water Tank Escape. If a Signature Trick is learned, the standard version is removed from the deck. And if an opponent already learned its standard version, your Signature Trick no longer has a Fame Threshold!
Signature Tricks have the same component requirements as their standard version, but they also require Contraptions to function: the higher their Fame threshold, the more Contraptions you have to use when you prepare them. However, in return, not only do these Tricks have better numbers (higher Yield, more Trick Markers, etc.), but they also have a special power: for example, The Legendary Shark Tank’s Trick markers can be aligned freely in the Theater, meaning that you’ll always be able to create Links with it.
Number of Players: 1-4
Playing Time: 60-240 Minutes
Recommended Ages: 14+
TRICKERION - DAWN OF TECHNOLOGY (ANGLAIS) est catégorisé dans JEUX DE SOCIÉTÉ / JEUX DE STRATEGIE en vente chez l'Imaginaire, un magasin-boutique et un site web spécialisé.
Thanks to Magoria's recent technological achievements, Magicians can now enhance their Workshops with up to four Contraptions, unique to their magic school. Contraptions can be assembled as a Workshop Action, for the cost of 1 Coin per Contraption already in place. They can be used any time during a player's turn by turning them to their inactive side, and receiving a bonus based on the player's Magic school - in the above example, the Mechanical Contraption, the Generator, supplies the city with electricity, netting its owner a steady income of Coins.
Each Contraption has a more powerful effect than the one below it. At the end of a round, each Contraption with enough Shards next to it can be reactivated and used again next turn - this follows the similar principle as the Magician Powers module (which is playable with Contraptions). The highest-level Contraptions are so breathtaking that simply reactivating them will earn you some Fame!
The Contraptions module includes 16 Contraptions with 4 unique illustrations, printed on 3mm blackcore cardboard, and 4 board extensions.
When you learn a Trick from your own school, you may choose to learn your Signature Trick instead (if you meet its Fame threshold). Each Signature Trick “upgrades” a Trick from the original set: for example, Professor Bernard can learn his Legendary Shark Tank signature trick instead of the “ordinary” Water Tank Escape. If a Signature Trick is learned, the standard version is removed from the deck. And if an opponent already learned its standard version, your Signature Trick no longer has a Fame Threshold!
Signature Tricks have the same component requirements as their standard version, but they also require Contraptions to function: the higher their Fame threshold, the more Contraptions you have to use when you prepare them. However, in return, not only do these Tricks have better numbers (higher Yield, more Trick Markers, etc.), but they also have a special power: for example, The Legendary Shark Tank’s Trick markers can be aligned freely in the Theater, meaning that you’ll always be able to create Links with it.
Number of Players: 1-4
Playing Time: 60-240 Minutes
Recommended Ages: 14+
TRICKERION - DAWN OF TECHNOLOGY (ANGLAIS) est catégorisé dans JEUX DE SOCIÉTÉ / JEUX DE STRATEGIE en vente chez l'Imaginaire, un magasin-boutique et un site web spécialisé.
Éditeur :
Corax Games
Auteurs : Richard Amann,Viktor Peter,Dávid Turczi
Artistes : Tamás Baranya,Villo Farkas,Márton Gyula Kiss,Levente Rückert
Complexité : 4.1818
Langage : Anglais
Jeu pour : GF14
Durée d'une partie : 60-240 MIN
Niveau de difficulté : JEUX EXPERT
Nombre de joueurs : 1-4
Auteurs : Richard Amann,Viktor Peter,Dávid Turczi
Artistes : Tamás Baranya,Villo Farkas,Márton Gyula Kiss,Levente Rückert
Complexité : 4.1818
Langage : Anglais
Jeu pour : GF14
Durée d'une partie : 60-240 MIN
Niveau de difficulté : JEUX EXPERT
Nombre de joueurs : 1-4
SKU: 0752830415287
Évaluation des clients
Commentaires généraux de nos clients
5 étoiles
100% (1)
4 étoiles
0% (0)
3 étoiles
100% (1)
2 étoiles
0% (0)
1 étoile
0% (0)
Marc B. | Signaler ce commentaire |
23/02/2022 | |
Cette expansion amène une nouvelle dimension au jeu de base avec une façon différente d'utiliser les éclats de trickerion en les utilisant avec les "contraptions". Chacune donnent des pouvoirs différents pour chacune des maisons de magie. Il y a aussi des trucs légendaires qui sont meilleurs que les originaux. |
Daniel M. | Signaler ce commentaire |
13/05/2022 | |
Correct. | |
C'est une expension correcte, sans plus. Je m'en serait bien passé, mais tout de même, ca ajoute un peu de piquant à nos parties en rajoutant un nouvel aspect. |