CONFLUENCE SIDÉRALE - ÉDITION REMASTERISÉE (FRENCH)
It is all simple: for any purchases of products that are eligible to the Privilege Card, 10% of the value of these products before taxes will be deposited in your account and after 10 purchases, you can use the accumulated money as a gift! Hence, you can use this gift from the 11th purchase, but if you want to, you can continue to deposit savings in your account and use the gift whenever you want! You can use the gift to buy the products of your choice and the gift must be used all at once (if you have a $50 gift, you must do a purchase of $50 or more).
How can you get the Privilege Card?
En magasin, In store, just ask an employee, and on the web, leave us a message in the comment box in your next order, or just contact us.
Here are products you can put on the card:
- European comics BOOKS;
- Japanese comics BOOKS (mangas);
- Novels (English & French);
- Boardgames;
- Roleplaying games BOOKS;
- MINIATURES sold at unity (Star Wars, Dungeons & Dragons and Axis & Allies);
- Games Workshop products;
- Sports or collectible/trading game cards, on a purchase of $10 or more of single cards;
- Stamps with the exception of those from the current year. Stamps accessories are not eligible;
- Coins, with the exception of those emission price. Gold coins and bullion coins are not eligible.. Coin and paper money accessories are not eligible.
* Any other products not listed here are not eligible to the Privilege Card.
* This offer cannot be turned into cash.
* The Privilege Card cannot be added to any other promotion (products on rebate cannot are not eligible to the Privilege Card.
Also, the card is absolutely free and there's no time limit to use it. If you've already filled out your traditional privilege card (paper form), ask for our new millennium version (computer format).
No need to carry the burden of those cumbersome extra papers in your wallet anymore. You can even follow the state of your credit on every receipt.
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SHERBROOKE | 2 | |
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TROIS-RIVIÈRES | 1 | |
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POINTE-CLAIRE | 0 |
Description
Each player chooses one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Each race has its own deck of cards representing all the existing and future technologies it might research. Some races also have other cards related to unique features of their culture. These cards represent portions of the culture's economy and require spending some number of cubes to use, resulting in an output of more cubes, ships, and possibly victory points. Since each culture's outputs rarely match their inputs, players need to trade goods with one another to run their converters to create the resources they truly need to run their society most efficiently and have an effective economy. Almost everything is negotiable, including colonies, ships, and all kinds of resources.
Each game round contains an open trading phase in which all players can negotiate and execute deals for cubes, ships, colonies, even the temporary use of technologies! Players with enough resources can also research technologies, upgrade colonies, and spend resources on their race's special cards during this phase. Once complete, all players simultaneously run their economies, spending resources to gain more resources. The Confluence follows, starting with players sharing newly researched technologies with all other races and following with bidding to acquire new colonies and research teams. Researching a new technology grants many victory points for the prestige of helping galactic society advance. When one race builds a new technology, it is shared with everyone else. Technologies can be upgraded when combined with other technologies.
The ultimate goal is victory points, which are acquired by researching technologies, using your economy to convert resources to goods, and converting your leftover goods into points at the end of the game.
The game is almost all simultaneous play.
Sidereal Confluence: Remastered Edition features the same gameplay as the first edition of the game from 2017, but features an updated card layout, a teaching guide, and an improved rulebook for easy set-up and learning with more visual examples and clear key terms.
CONFLUENCE SIDÉRALE - ÉDITION REMASTERISÉE (FRENCH) is categorised BOARDGAMES / ADVANCED GAMES / TERRITORY MANAGEMENT GAMES and sold by l'Imaginaire, a store and specialised website.
Autors : TauCeti Deichmann
Artists : Kwanchai Moriya, Jesse Seidule, Nakarin Sukontakorn
Complexity : 3.53
Language : EN
Game for : GF14
Average Time : 120-180 min
Difficulty level : HARD GAME
Players quantity : 4-9
Channy T. | Report this review |
05/12/2022 | |
Negociations pour les mordus! | |
Ma premiere partie au premier Delirium Ludique m'avait un peu laisser sur ma faim: La table etait clairement trop petite, il y avait bcp trop de bruit ambiant et du texte, yen a partout! Tomber sur une race plus complexe (c'est tout asymetrique) peut aussi ajouter au mal de tete... Ma deuxieme partie au JAB, nouvelle edition, table mieux adaptee avec un tablee de mordus a ete vraiment plaisante! La machine de transformation de ressources est bien faite, t'as pas le choix de negocier, a gauche, a droite, a l'autre bout de la table, c'est bruyant et c'est ben plaisant! Le theme? faut aimer l'espace. Si qqun sortait le meme jeu avec un theme plus ArkNova-ish, ca ferait fureur. Ya ben du fluff mais le theme est pas si present. Genre t'as pas necessairement le gout de te deguiser comparativement a StarTrek Ascendancy. Quoi? Ya juste moi qui a un suit de ferengi? La duree? Ouin c'est long MAIS la phase d'echange est simulanee (comme dans Pit) donc apres les revenus, ca echange et apres tu fais ton cleanup. La premiere game evidemment va etre plus longue mais je dirais 3-4h. Donc? Si t'aimes le bruit, les jeux longs, rire des echanges douteuses des autres et passer un bon moment dans l'espace siderale, go for it! Tu vois l'imaginaire? c'est ca qui arrive quand tu me demandes un review. |