AIR, LAND & SEA - SPIES, LIES, & SUPPLIES (ENGLISH)
SKU: 0853211004912
Out of stock
15.78 US$
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This item is out of stock in all of our stores, however you can subscribe to in-stock notifications.
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Description
Supreme Commander! The enemy is upon us and it is up to you strategically deploy our available forces into the Air, Land, and Sea. Engage the opposing force and lead our forces to victory!
As Supreme Commander of your country’s military forces, it is your objective to win the war by being victorious in a series of Battles! To win a Battle, you must either control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw!
To control a Theater, the total strength of all Battle cards on your side of the Theater must exceed the total Strength of the Battle cards on the opponent’s side of the Theater.
At the start of each battle, you will be dealt a hand of six cards. You will not draw additional cards during the Battle, so you must formulate your strategy based on only these cards. Players take turns playing Battle cards one at a time, until all cards have been played, or one player decides to withdraw.
The order you play your Battle cards is critical, and so is how you play them. All cards can either be played face-up or face-down. Playing a card face-up triggers its Tactical Ability, but the card must be played in its corresponding theater. Face-down cards are wild and can be played to any theater, but only have a strength of 2 and do not grant Tactical Abilities.
You do not have to continue a Battle to the very end. Sometimes, it may be best to withdraw in order to deny your opponent complete victory! In ALS: Spies, Lies & Supplies, a strategic withdraw may lose you the battle to ultimately win the war! Victory points are awarded at the end of each Battle based on the results, and the first player to 12 victory points wins the war!
AIR, LAND & SEA - SPIES, LIES, & SUPPLIES (ENGLISH) is categorised BOARDGAMES / GENERAL PUBLIC GAMES / 1-2 PLAYERS GAMES and sold by l'Imaginaire, a store and specialised website.
As Supreme Commander of your country’s military forces, it is your objective to win the war by being victorious in a series of Battles! To win a Battle, you must either control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw!
To control a Theater, the total strength of all Battle cards on your side of the Theater must exceed the total Strength of the Battle cards on the opponent’s side of the Theater.
At the start of each battle, you will be dealt a hand of six cards. You will not draw additional cards during the Battle, so you must formulate your strategy based on only these cards. Players take turns playing Battle cards one at a time, until all cards have been played, or one player decides to withdraw.
The order you play your Battle cards is critical, and so is how you play them. All cards can either be played face-up or face-down. Playing a card face-up triggers its Tactical Ability, but the card must be played in its corresponding theater. Face-down cards are wild and can be played to any theater, but only have a strength of 2 and do not grant Tactical Abilities.
You do not have to continue a Battle to the very end. Sometimes, it may be best to withdraw in order to deny your opponent complete victory! In ALS: Spies, Lies & Supplies, a strategic withdraw may lose you the battle to ultimately win the war! Victory points are awarded at the end of each Battle based on the results, and the first player to 12 victory points wins the war!
AIR, LAND & SEA - SPIES, LIES, & SUPPLIES (ENGLISH) is categorised BOARDGAMES / GENERAL PUBLIC GAMES / 1-2 PLAYERS GAMES and sold by l'Imaginaire, a store and specialised website.
Editor :
Arcane Wonders
Autors : Jon Perry
Artists : Valerio Buonfantino,Derek Laufman,Damien Mammoliti
Complexity : 1.92
Game for : GF14
Average Time : 15-30 MIN
Difficulty level : MEDIUM GAME
Players quantity : 2-4
Autors : Jon Perry
Artists : Valerio Buonfantino,Derek Laufman,Damien Mammoliti
Complexity : 1.92
Game for : GF14
Average Time : 15-30 MIN
Difficulty level : MEDIUM GAME
Players quantity : 2-4
SKU: 0853211004912
Customer reviews
Store Reviews from our Customers
Jean S. | Report this review |
09/12/2022 | |
Variabilité | |
On peut soit le jouer en standalone ou tout simplement le combiner au jeu original. Un super ajout à un jeu qui était déjà excellent, recommandé! |
Frederic T. | Report this review |
11/12/2022 | |
Extension | |
Si vous adoré le jeu original Air, land and sea, cette extension est un must pour vous ! Elle ajoute de la variété tout en gardant la même essence du jeu ! |
Mathieu P. | Report this review |
15/01/2024 | |
Bel ajout au jeu de base | |
Bien que ce soit une extension jouable sans le jeu de base, la complexité plus élevée fait que je la vois comme ajout au jeu de base puisqu'on peut mélaneger les 2 pour plus de variétéé. Avoir un seul des 2, il est mieux d'avoir le jeu original. Bon achat pour ceux qui aiment vraiment le jeu original. |
Alexander M. | Report this review |
14/02/2024 | |
War | |
This is a really fun 2 player game with plenty of strategy to pull yourself out of a losing battle… also doing everything possible to win the war. |
Mikael P. | Report this review |
08/04/2024 | |
Un petit bijou, prise 2 | |
L’extension d’Air Land and sea amène ses intrigues et propulse le jeu à un autre niveau sans le complexifier. Un de mes jeux préférés en duo. Moins encombrant qu’un 7 wonders duel ou un blitzkireg, plus on joue plus on découvre sa profondeur cachée. Un must pour deux, pas obligé d’aimer le thème WW2 |
SEBASTIEN R. | Report this review |
19/05/2022 | |
Air, land & sea 2 | |
Bon petit jeu en duel, similaire au premier. Vous pouvez le combiner au premier pour plus de diversité. |