SKU: 0817054012701
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69.85 €
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Description
Congress of Vienna is a diplomatic Strategy CDG for one to four players. It is based on Churchill, the superb, award-winning Mark Herman design, and was well received during GMT’s Spring 2019 Weekend at the Warehouse and June’s CSW Expo in Tempe, Arizona. It is the fourth game after Churchill, Pericles, and Versailles 1919 in GMT’s Great Statesmen series.
CoV creates an enthralling gaming arena. It allows players to become the main characters of the dramatic, titanic struggle between the struggling Napoleonic Empire and the coalition of Russia, Austria, and Great Britain (with their Prussian, Spanish, Portuguese, and Swedish allies).
The game starts after Napoleon’s disastrous 1812 retreat from Moscow, covering the decisive years of 1813 and 1814. The abstract game map involves a strategic theatre portraying Europe from the Iberian Peninsula to the boundaries of Poland and Prussia. It also includes the secondary front of Italy, an area for depicting maritime warfare and the British/American War of 1812. This game by designer Frank Esparrago and developer Dick Sauer (with much appreciated input from Mark Herman) has been created to be played as both a diplomatic and strategic military conflict without losing the taste of the Napoleonic era’s great battles.
All tables necessary for gameplay are printed on the game board. Congress of Vienna reproduces the spirit of Churchill in the mechanics and organization of its rules, diplomatic display, and its military map.
Contents:
CONGRESS OF VIENNA (ENGLISH) is categorised BOARDGAMES / ADVANCED GAMES / TERRITORY MANAGEMENT GAMES and sold by l'Imaginaire, a store and specialised website.
CoV creates an enthralling gaming arena. It allows players to become the main characters of the dramatic, titanic struggle between the struggling Napoleonic Empire and the coalition of Russia, Austria, and Great Britain (with their Prussian, Spanish, Portuguese, and Swedish allies).
The game starts after Napoleon’s disastrous 1812 retreat from Moscow, covering the decisive years of 1813 and 1814. The abstract game map involves a strategic theatre portraying Europe from the Iberian Peninsula to the boundaries of Poland and Prussia. It also includes the secondary front of Italy, an area for depicting maritime warfare and the British/American War of 1812. This game by designer Frank Esparrago and developer Dick Sauer (with much appreciated input from Mark Herman) has been created to be played as both a diplomatic and strategic military conflict without losing the taste of the Napoleonic era’s great battles.
All tables necessary for gameplay are printed on the game board. Congress of Vienna reproduces the spirit of Churchill in the mechanics and organization of its rules, diplomatic display, and its military map.
Contents:
- One Rulebook
- One Playbook with Scenarios and Notes
- One Gameboard with Tables, Diplomacy, and Military Sections
- Two DRM Battle Cards
- One Deck of 64 Leader, Staff, & Event Cards
- One Deck of 30 Initial Situation Turn Cards
- One Deck of 10 Handicap Cards
- Four Player Aid Cards and Bots
- 14 Wooden Blocks (Armies)
- 100+ 8 Small Wooden Cubes & Cylinders for Military/Naval Units
- 30 Negotiation Issues Counters
- Six Pawns & Six Tokens (for Absolutism, Liberalism, Future Government of France, Pax Britannica, DRM battle (2), National VP token (4), and Generalissimo in Central Europe (2))
- Eight 6-sided Dice
- 50+ Other Game Markers (these indicate Financial Resources, Military Support, Debate, Diplomacy Round, etc.)
CONGRESS OF VIENNA (ENGLISH) is categorised BOARDGAMES / ADVANCED GAMES / TERRITORY MANAGEMENT GAMES and sold by l'Imaginaire, a store and specialised website.
Editor :
GMT Games
Autors : Frank Esparrago
Artists : N/A
Complexity : 3.40
Language : EN
Age : 12+
Average Time : 90-360 min
Difficulty level : HARD GAME
Players quantity : 1-4
Autors : Frank Esparrago
Artists : N/A
Complexity : 3.40
Language : EN
Age : 12+
Average Time : 90-360 min
Difficulty level : HARD GAME
Players quantity : 1-4
SKU: 0817054012701
Customer reviews
Store Reviews from our Customers
MARTIN C. | Report this review |
22/04/2025 | |
Sortez vos arguments de négociation | |
Comme n'importe quel nouveau jeu, il parraît plus lourd et complexe qu'il ne l'est en réalité... hé bien, c'est faut pour celui-là . Cependant, les phases de jeu sont tellement bien faites et c'est tellement calqué sur les moments historiques qu'on s'y croiraît. La phase Initiale applique des situations pour chaque nation. La phase Diplomacie ouvre les négociations pour les 9 "issues" choisies sur la table des négociations... et là .. soit tu donnes du lousse ou bien tu tires la couvertes de ton bord mais attention... les "issues" 1 à 4 que tu gagnes doivent obligatoirement être payées em ressources... ce qu'on a pas à profusion. La phase Gouvernement nous permet de payer les "issues" gagnées et d'appliquer leurs effets. La phase War dépend des "issues" gagnées à la phase précédente. Les armées se battent au front et avancent (avancent seulement si elles ont un jeton issue "millitary op" gagnée lors de la phase diplomacie). C'est une phase assez complexe. La phase End of turn vérifie les conditions de victoire et sinon, un nouveau round commence. Le jeu en soi est simple. Seulement, les conditions basées sur les faits historiques sont difficiles à retenir et à appliquer au bon moment. Ex: Si Napoleon s'est "rendu" ou non, si c'est l'Armistice ou non etc.... juste ces 2 là ont plusieurs conditions ou conséquences, qu'ils soient effectifs ou non. Alors il faut être attentif à plusieurs aspects précis. Au final... Pour: Le tug of war est intense à 4 joueurs lors de la phase diplomacie. Le gameplay des cartes à multiusage est sublime (surtout à la phase diplomacie aussi) C'est un très beau jeu. Contre: Complexe au niveau des conditions historiques à respecter. Surtout à la phase War. Le board selon moi est plus cheap que les autres GMT et un des 8 panneaux a déchiré à la manipulation. |