Description
The Mandala: the symbol of an ancient and sacred ritual. Colored sand is laid to create a symbolic map of the world before the pattern is ceremonially destroyed and the sand cast into the river.
In the two-player game Mandala, you are trying to score more than your opponent by collecting valuable cards — but you won't know which cards are valuable until well into the game! Over the course of the game, players play their colored cards into the two mandalas, building the central shared mountains and laying cards into their own fields. As soon as a mandala has all six colors, the players take turns choosing the colors in the mountain and adding those cards to their "river" and "cup". At the end of the game, the cards in your cup are worth points based on the position of their colors in that player's river. The player whose cup is worth more points wins.
The linen playmat shows two circular mandalas, with each being divided by a horizontal space (the mountain) to create one "field" for each player. The playmat has seven spaces in front of each player to hold their river of single face-up cards and their cup: the stack of face-down cards which they score at the end of the game.
To begin, each player receives a hand of six cards. Each player receives two random cards face down in their cup, then two random cards are dealt face up into the central mountain strip of each mandala.
On your turn, you may play either a single card into one of mountains, or one or more matching cards into one of your fields. All cards played into a mandala must follow the "Rule of Color": Once a color has been played into one of the three areas of a mandala, then later cards of the same color can be played only into that same area. Thus, once your opponent has played red cards into their field, then you can't play red cards in your field, and neither you nor your opponent can play red cards into the central mountain. If you played a card into a mountain, draw three new cards from the deck at the end of your turn; if you played cards into one of your fields, do not draw new cards.
A mandala is completed once it contains all six colors of cards. When this happens, the players "destroy" the mandala, taking turns to choose a color present in the mountain and claim all cards of that color. Whoever played more cards in their field chooses first; if tied, the player who did not complete the mandala chooses first. The first time you claim cards of a specific color, lay one of these cards in the lowest-valued empty space in your river, then place the rest into your cup. The spaces in your river are valued 1-6 in order, so cards of the first color you claim will be worth 1 point each, cards of the second color you claim worth 2 points each, and so on.
Once a mandala has been destroyed and all the colors in the mountain claimed, cards played in the fields are discarded, two new cards are dealt face up into the mountain, and the game continues.
The end of the game is triggered either when the deck is exhausted or when one player adds a sixth color to their river. Both players then tally the value of all the cards in their cup, based on the position of the colors in their river, and whoever has the higher score wins!
Contents:
MANDALA (ENGLISH) is categorised BOARDGAMES / GENERAL PUBLIC GAMES / 1-2 PLAYERS GAMES and sold by l'Imaginaire, a store and specialised website.
In the two-player game Mandala, you are trying to score more than your opponent by collecting valuable cards — but you won't know which cards are valuable until well into the game! Over the course of the game, players play their colored cards into the two mandalas, building the central shared mountains and laying cards into their own fields. As soon as a mandala has all six colors, the players take turns choosing the colors in the mountain and adding those cards to their "river" and "cup". At the end of the game, the cards in your cup are worth points based on the position of their colors in that player's river. The player whose cup is worth more points wins.
The linen playmat shows two circular mandalas, with each being divided by a horizontal space (the mountain) to create one "field" for each player. The playmat has seven spaces in front of each player to hold their river of single face-up cards and their cup: the stack of face-down cards which they score at the end of the game.
To begin, each player receives a hand of six cards. Each player receives two random cards face down in their cup, then two random cards are dealt face up into the central mountain strip of each mandala.
On your turn, you may play either a single card into one of mountains, or one or more matching cards into one of your fields. All cards played into a mandala must follow the "Rule of Color": Once a color has been played into one of the three areas of a mandala, then later cards of the same color can be played only into that same area. Thus, once your opponent has played red cards into their field, then you can't play red cards in your field, and neither you nor your opponent can play red cards into the central mountain. If you played a card into a mountain, draw three new cards from the deck at the end of your turn; if you played cards into one of your fields, do not draw new cards.
A mandala is completed once it contains all six colors of cards. When this happens, the players "destroy" the mandala, taking turns to choose a color present in the mountain and claim all cards of that color. Whoever played more cards in their field chooses first; if tied, the player who did not complete the mandala chooses first. The first time you claim cards of a specific color, lay one of these cards in the lowest-valued empty space in your river, then place the rest into your cup. The spaces in your river are valued 1-6 in order, so cards of the first color you claim will be worth 1 point each, cards of the second color you claim worth 2 points each, and so on.
Once a mandala has been destroyed and all the colors in the mountain claimed, cards played in the fields are discarded, two new cards are dealt face up into the mountain, and the game continues.
The end of the game is triggered either when the deck is exhausted or when one player adds a sixth color to their river. Both players then tally the value of all the cards in their cup, based on the position of the colors in their river, and whoever has the higher score wins!
Contents:
- 1 linen playmat
- 108 mandala cards (18 in each of 6 colours)
- 2 reference cards
MANDALA (ENGLISH) is categorised BOARDGAMES / GENERAL PUBLIC GAMES / 1-2 PLAYERS GAMES and sold by l'Imaginaire, a store and specialised website.
Editor :
Lookout Games
Autors : Trevor Benjamin,Brett J. Gilbert
Artists : Klemens Franz
Complexity : 1.78
Game for : GF10
Average Time : 20-20 MIN
Difficulty level : EASY GAME
Players quantity : 2-2
Autors : Trevor Benjamin,Brett J. Gilbert
Artists : Klemens Franz
Complexity : 1.78
Game for : GF10
Average Time : 20-20 MIN
Difficulty level : EASY GAME
Players quantity : 2-2
SKU: 4260402316123
Customer reviews
Store Reviews from our Customers
Eileen F. | Report this review |
27/06/2020 | |
Great game | |
The components are very good, cloth board is a nice touch. Cards are thick and durable. Game play is quick-paced. Low learning curve. Involves a lot of strategy with a lot of replayability. |
Mark D. | Report this review |
14/04/2020 | |
Great 2 player game | |
Simple rules with great strategy. |
BENOIT A. | Report this review |
27/04/2020 | |
Belles couleurs et bon concept | |
Ce type de jeu était nouveau pour nous et nous avons beaucoup apprécié. Un jeu pour deux personnes pas trop long, juste comme il faut. Il y a un aspect stratégie et aussi une part de chance. Le concept de créer un mandala est original et les règles sont faciles à comprendre. |
Nicolas L. | Report this review |
31/01/2020 | |
Excellent jeu réservé à 2 joueurs | |
D'entrée de jeu, je dois dire que le jeu est addictif pour 2 raisons. Dans un premier temps, les parties sont différentes et couramment courtes. Le hasard revient sur les cartes Mandela que nous pigeons. IMPORTANT : de bien mélanger les cartes afin d'avoir de la variété lorsque nous décidons de jouer sur la montagnes afin de récupérer 3 nouvelles cartes. Dans un deuxième temps, la difficulté de faire le bon choix entre les différentes stratégies qui consiste à compléter ou bien de bonifier les piles d'une sorte de Mandala ou bien d'ajouter des cartes Mandela dans le bas des diverses montagnes afin de pouvoir récupérer des cartes ou bien d'espérer obtenir le premier choix lorsque nous compléterons le Mandela avec l'aide des 6 modèles de carte Mandela. |
BENOIT M. | Report this review |
28/11/2021 | |
Jeu à deux malin et efficace. |
Maxime M. | Report this review |
27/11/2022 | |
Je dois avouer que le jeu ne m'attirait pas du tout avant d'y jouer... Mais au final c'est un excellent jeu! Une des meilleures expériences 2 joueurs que j'ai eu! |
JONATHAN V. | Report this review |
10/10/2024 | |
Recommandé | |
Une nappe comme player mat ? Pourquoi pas ! Mais oui, le jeu est pas pire du tout. Il y a une belle profondeur cachée qu'on découvre en enchaînant les parties. Cependant, les cartes se brassent mal parce qu'elles sont carrées ET qu'il y en a beaucoup. |
Jean-Matthieu L. | Report this review |
10/12/2024 | |
De Mandala madame si elle a aimé. | |
Magnifiquement conçu, Mandala mêle simplicité et profondeur, offrant une expérience zen où chaque partie est une nouvelle œuvre à découvrir. |