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MOUNTAINS OF MADNESS (ENGLISH)

SKU3760175513749
49.99 $

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Description

1931: Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle. Under these challenging conditions, the survival of your team will depend on your ability to communicate with each other and to coordinate your efforts to overcome each obstacle — but what you discover on the way to the highest peak will strongly test your mental health. Will you even be able to understand yourself despite the madness that gradually insinuates itself into your mind?

Based on the novel by H. P. Lovecraft, Mountains of Madness is a fully cooperative game with a pinch of real-time gameplay.

3-5 PLAYERS
AGE : 12+
PLAYING TIME : 60-90 Min


MOUNTAINS OF MADNESS (ENGLISH) is categorised BOARDGAMES / GENERAL PUBLIC GAMES / COOPERATIVE GAMES and sold by l'Imaginaire, a store and specialised website.

Editor : Angry Lion Games

Autors : Rob Daviau,Rob Daviau

Artists : Miguel Coimbra,Miguel Coimbra,Rob Daviau,Rob Daviau

Complexity : 2.06

Game for : GF12

Average Time : 60-90 MIN

Difficulty level : MEDIUM GAME

Players quantity : 3-5

SKU3760175513749
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LAURENT M.Report this review
14/11/2019
Cthulhu et la folie d'un groupe!
La formule Cthulhu ne se prête pas vraiment à l'esprit des "party games", mais ce jeu tente le tout pour le tout. En coopération et succombant à la folie (représentée par des obligation du jeu à agir, parler, bouger) de plus en plus lorsque le jeu avance, les joueurs doivent jouer des cartes avec des symbôles particuliers pour avancer sur la montagne et quitter sains(?) et saufs. Très divertissant, mais après quelques parties la gimmick perd de son lustré un peu.

Laury D.Report this review
31/12/2022
Interesting concept but game too difficult
I liked the concept of this game where, with the time you try to climb the mountain you become a little crazy and each person has different crazy habits that the other players do not know. For example, turning around the table, must wait to be named before you can speak, speak in such a way, etc. But the game itself is genuinely against us in a violent way. I've only played two games, but I don't understand how it's possible to win against the game, it's violent: it's blow, after blow plus bad luck, etc. In short, the concept is interesting, but poorly realized in my opinion. I will have to test it more, but for now I am disappointed.

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