It is all simple: for any purchases of products that are eligible to the Privilege Card, 10% of the value of these products before taxes will be deposited in your account and after 10 purchases, you can use the accumulated money as a gift! Hence, you can use this gift from the 11th purchase, but if you want to, you can continue to deposit savings in your account and use the gift whenever you want! You can use the gift to buy the products of your choice and the gift must be used all at once (if you have a $50 gift, you must do a purchase of $50 or more).
How can you get the Privilege Card?
En magasin, In store, just ask an employee, and on the web, leave us a message in the comment box in your next order, or just contact us.
Here are products you can put on the card:
- European comics BOOKS;
- Japanese comics BOOKS (mangas);
- Novels (English & French);
- Boardgames;
- Roleplaying games BOOKS;
- MINIATURES sold at unity (Star Wars, Dungeons & Dragons and Axis & Allies);
- Games Workshop products;
- Sports or collectible/trading game cards, on a purchase of $10 or more of single cards;
- Stamps with the exception of those from the current year. Stamps accessories are not eligible;
- Coins, with the exception of those emission price. Gold coins and bullion coins are not eligible.. Coin and paper money accessories are not eligible.
* Any other products not listed here are not eligible to the Privilege Card.
* This offer cannot be turned into cash.
* The Privilege Card cannot be added to any other promotion (products on rebate cannot are not eligible to the Privilege Card.
Also, the card is absolutely free and there's no time limit to use it. If you've already filled out your traditional privilege card (paper form), ask for our new millennium version (computer format).
No need to carry the burden of those cumbersome extra papers in your wallet anymore. You can even follow the state of your credit on every receipt.
Stock in Store
Stores | Quantities | ||
---|---|---|---|
Book at
|
QUÉBEC | 1 | |
Transfer at
|
LAVAL | 0 | |
Transfer at
|
ST-BRUNO | 0 | |
Transfer at
|
SHERBROOKE | 0 | |
Transfer at
|
TROIS-RIVIÈRES | 0 | |
Transfer at
|
LÉVIS | 0 | |
Transfer at
|
OTTAWA | 0 | |
Book at
|
POINTE-CLAIRE | 1 |
Description
- The first faction is the Government, symbolized by the personal rule of Ferdinand Marcos, his wife Imelda, and his political cronies and military forces.
- Second are the NPA. Inspired by successful Marxist revolutions in China, Cuba and Nicaragua, these insurgents sought a national uprising from both the urban and rural populace and desired to replace the Marcos government with their own brand of autonomy.
- The third and final faction is the non-violent Reformers, embodied by Aquino’s widow, Corazon. She, along with her allies and supporters in that moment of tragedy, revived a platform of social justice and unrelenting momentum that would irrevocably change the Philippine political landscape immeasurably.
As with most of the COIN Series games, People Power immerses players in an unfolding dramatic narrative that pits insurgent forces against a government that seeks to defeat them, while a third party seeks to thwart both. For you COIN Series veterans, here's a brief synopsis of how People Power presents the inter-faction dynamics:
- NPA Victory comes in the form of amassing NPA Bases, and instead of Support or Opposition, NPA "Resistance". Their Operations and Special Activities are not only indicative of most Cold War era revolutionary movements but also distinct in its application to its domestic agendas.
- The Government uses Support and Control to funnel patronage to cronies and the Marcos' family. Their Operations and Special Activities allow them to operate against the NPA (as in previous COIN volumes) and to subvert the activities and thwart the plans of the non-violent Reformers, as well.
- The Reformers (the historical victors) win by having both Reformer Bases and Opposition. Their Operations and Special Activities tools are not as powerful or intimidating as their armed foes but are crafted to provide them with persuasive social impact in a war of ideas.
- People Power is one of the lower complexity COIN games with a much shorter play time, which can be utilized as a primer for those who wish to learn the system as a gateway to the other more complex games in the series.
- Propaganda Turns have been replaced by a two-turn Election cycle.
- The Personality Cards are representations of political, military and cultural figures; the “Newsmakers” of their time. Each card grants a different 'momentum' effect for each campaign.
- The Acts of Desperation deck serves to model the chaotic final three days of the People Power Revolution by giving players secret objectives that are scored during the final victory check.
Contents:
- 17x22 inch mounted mapboard
- One Event Deck
- Card-Driven Solo-System Deck
- 80 Wooden Pieces
- 12 pawns
- One full-size, full-color counter sheet
- Rules of Play booklet
- Playbook booklet
- Three 6-sided dice
- Three foldout play aid sheets
PEOPLE POWER - INSURGENCY IN THE PHILIPPINES - 1981-1986 (ENGLISH) is categorised BOARDGAMES / ADVANCED GAMES / TERRITORY MANAGEMENT GAMES and sold by l'Imaginaire, a store and specialised website.
Autors : Kenneth Tee
Artists : Donal Hegarty
Complexity : 3.31
Language : EN
Average Time : 90-120 MIN
Difficulty level : HARD GAME
Players quantity : 1-3