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GRAND AUSTRIA HOTEL  -  LET'S WALTZ (ENGLISH)

SKU4260402316635
54.99 $

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Description

Grand Austria Hotel: Let's Waltz! is an expansion for Grand Austria Hotel that contains five modules.

GRAND AUSTRIA HOTEL - LET'S WALTZ (ENGLISH) is categorised BOARDGAMES / DICE GAMES and sold by l'Imaginaire, a store and specialised website.

Editor : Lookout Games

Autors : Virginio Gigli, Simone Luciani

Artists : Klemens Franz

Complexity : 3.2692

Language : EN

Game for : GF12

Average Time : 60-120 min

Difficulty level : HARD GAME

Players quantity : 1-4

SKU4260402316635
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Melodie B.Report this review
17/03/2024
Let's Dance!
Grand Austria Hotel (GAH) is easily one of my favourite games. It’s also on the heavier side of games that I play regularly. I was therefore a little worried that this expansion, Let’s Waltz, would slightly overcomplicate it. I am very happy to say that I my worries were misplaced. Let’s Waltz blends seamlessly into the base game, and feels like a natural extension of it, rather than something tacked on for complexity’s sake.
This expansion contains several modules, which can be added to the base game in various orders and combinations. This was something I appreciated even in the original base game, how you could learn it in stages: first using the identical night-side boards before flipping them to the day-side, or omitting certain trickier staff cards the first time or two you play, or simply dealing out your starting staff cards for your first game instead of drafting them, etc. It’s a great way of building a video-game style “tutorial” mode into a board game, a way that one of the designers (Simone Luciani) has used in other games such as The Voyages of Marco Polo.
One of the main criticisms of GAH at high player counts is how long the game becomes, and especially how long it can take for it to be your turn again. I exclusively play GAH at two players, and I actually really enjoy the 1-2-2-1 player order, but I can imagine how boring that can become at three or four players. This expansion contains a module that corrects that.
Another module adds an additional “resource”--champagne--which can be used to unclog your guest tables if ever you take a guest only to find that you cannot accumulate the food or drink needed to fulfill their requirements, or do not get the chance to prepare a new room of the appropriate colour for them.
One last comment: I really appreciate how the new cards that come with this expansion are marked with a musical note icon to indicate that they are part of Let’s Waltz, so that you can easily separate them back out again if you wish to return to the base game. Many other expansions do something similar, of course, but it’s nonetheless worth mentioning since I’m often surprised to find that not all do.

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