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HERE, KITTY KITTY! - HERE, KITTY KITTY! - A CRAZY CAT COLLECTING GAME (ENGLISH)
SKU: 0850680002104
Special order
Description
In the crazy cat-collecting game Here, Kitty, Kitty!, your neighborhood has a cat problem. The problem isthat the cats don't all belong to YOU! Everyone in the neighborhood wants to claim those adorable kitties for themselves.
Outwit your fellow feline fiends as you lure cats onto your property, move cats into your house, and steal cats from your neighbors. All's fair in love and cat-collecting!
There are no blenders or explosions in this game, but if you use your "Catlike Reflexes" and avoid "Stray Dogs" and "Hairballs", you might just "Land on Your Feet"!
GAME PLAY DESCRIPTION FROM THE DESIGNER:
Your neighborhood has been overrun by a colony of adorable cats! Your objective is to lure as many cats as possible onto your property and into your house.
Each player chooses a Property board, which contains three zones: the Yard, the Porch, and the House. At the end of the game, cats in the House are worth 5 points each, cats on the Porch are worth 3 points each, and cats in yourYard are worth 0 points. However, having cats in your Yard does have advantages for special scoring conditions, such having the most cats of a single color or the most cats overall. All 40 Cat minis are placedin the center of the table, and represent the Neighborhood. Each player is dealt 2 or 3 cards, depending on the number of players in the game.
On each player's turn, he or she performs two Actions: moving a cat, playing a card, or discarding cards. Cats can be moved 1 space for 1 Action, by picking up the cat and putting it in the next zone of the property. For example, a Cat can be moved from the Neighborhood to the Yard for 1 Action, or from the Yard to the Porch or from the Porch to the Yard (and vice versa). Playing cards may allow a player to move multiple cats at once, to move cats multiple spaces, to steal cats from opponents, or to make opponents give up cats. A playermay also choose to discard 1, 2, or 3 cards as an Action. Once both Actions have been taken, the player draws back up to a full hand, and play passes to the person to the left. If an Instant card (red border) is drawn, it is played immediately and affects the entire group. The player then draws a replacement card for the Instant card until a full hand is achieved.
The final round is triggered when a playerdraws the last card from the draw pile. From that point every player,including the player who drew the last card, has one final turn to maximize his/her score. Then, the cats are counted and a winner is lauded for his or her purr-procurement proficiency.
HERE, KITTY KITTY! - HERE, KITTY KITTY! - A CRAZY CAT COLLECTING GAME (ENGLISH) is categorised BOARDGAMES / GENERAL PUBLIC GAMES / CARDS GAMES and sold by l'Imaginaire, a store and specialised website.
Outwit your fellow feline fiends as you lure cats onto your property, move cats into your house, and steal cats from your neighbors. All's fair in love and cat-collecting!
There are no blenders or explosions in this game, but if you use your "Catlike Reflexes" and avoid "Stray Dogs" and "Hairballs", you might just "Land on Your Feet"!
GAME PLAY DESCRIPTION FROM THE DESIGNER:
Your neighborhood has been overrun by a colony of adorable cats! Your objective is to lure as many cats as possible onto your property and into your house.
Each player chooses a Property board, which contains three zones: the Yard, the Porch, and the House. At the end of the game, cats in the House are worth 5 points each, cats on the Porch are worth 3 points each, and cats in yourYard are worth 0 points. However, having cats in your Yard does have advantages for special scoring conditions, such having the most cats of a single color or the most cats overall. All 40 Cat minis are placedin the center of the table, and represent the Neighborhood. Each player is dealt 2 or 3 cards, depending on the number of players in the game.
On each player's turn, he or she performs two Actions: moving a cat, playing a card, or discarding cards. Cats can be moved 1 space for 1 Action, by picking up the cat and putting it in the next zone of the property. For example, a Cat can be moved from the Neighborhood to the Yard for 1 Action, or from the Yard to the Porch or from the Porch to the Yard (and vice versa). Playing cards may allow a player to move multiple cats at once, to move cats multiple spaces, to steal cats from opponents, or to make opponents give up cats. A playermay also choose to discard 1, 2, or 3 cards as an Action. Once both Actions have been taken, the player draws back up to a full hand, and play passes to the person to the left. If an Instant card (red border) is drawn, it is played immediately and affects the entire group. The player then draws a replacement card for the Instant card until a full hand is achieved.
The final round is triggered when a playerdraws the last card from the draw pile. From that point every player,including the player who drew the last card, has one final turn to maximize his/her score. Then, the cats are counted and a winner is lauded for his or her purr-procurement proficiency.
HERE, KITTY KITTY! - HERE, KITTY KITTY! - A CRAZY CAT COLLECTING GAME (ENGLISH) is categorised BOARDGAMES / GENERAL PUBLIC GAMES / CARDS GAMES and sold by l'Imaginaire, a store and specialised website.
Editor :
FIRESIDE GAMES
Autors : Kris McCardel Ware
Artists : Tony Steele
Complexity : 1.24
Game for : GF10
Average Time : 30-30 MIN
Difficulty level : EASY GAME
Players quantity : 3-6
Autors : Kris McCardel Ware
Artists : Tony Steele
Complexity : 1.24
Game for : GF10
Average Time : 30-30 MIN
Difficulty level : EASY GAME
Players quantity : 3-6
SKU: 0850680002104
Customer reviews
Store Reviews from our Customers
Sébastien S. | Report this review |
01/08/2020 | |
joel c. | Report this review |
10/11/2023 | |
Un jeu très léger, | |
Acheté sur un coup de tête parce le thème des chats est supposé être toujours gagnant, ce jeu suscita d'emblée l'intérêt de l'adolescente de la maison. L'excitation fut de courte durée et la rejouabilité fut déclarée nulle après une seule partie. Nous avons ici un jeu TRÈS léger, sans excitation ou de moments forts. Chaque joueur peut faire deux actions par tour: bouger un chat, jouer une carte, ou se débarrasser de cartes non-désirées. Le but du jeu est d'attirer le plus de chats dans sa maison, tout en nuisant aux autres joueurs en faisant reculer leurs chats vers la rue. Ce jeu était trop simple pour l'enfant de 11 ans qui a perdu intérêt au milieu de la partie. Malgré le nombre de chats, Here Kitty kitty n'est pas un jeu très amusant. |