Description
Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own. Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!
HOW TO WRITE ADVENTURE MODULES THAT DON'T SUCK is categorised ROLE-PLAYING GAMES / BOOKS / OTHER and sold by l'Imaginaire, a store and specialised website.
HOW TO WRITE ADVENTURE MODULES THAT DON'T SUCK is categorised ROLE-PLAYING GAMES / BOOKS / OTHER and sold by l'Imaginaire, a store and specialised website.
Editor :
MORROW GIFT
Autors : AVON
ISBN : 9780062899279
Language : EN
Book type : MISCELLANEOUS
Autors : AVON
ISBN : 9780062899279
Language : EN
Book type : MISCELLANEOUS
SKU: 9781946231086
Customer reviews
Store Reviews from our Customers
Jean-Claude T. | Report this review |
08/08/2020 | |
Très bon! | |
Excellent livre et surtout un incontournable pour ceux qui veulent écrire des aventures pour jeux de rôles que ce soit par simple plaisir ou encore dans un but professionnel. |