KNIGHTS OF THE ROUND: ACADEMY - COREBOOK
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- European comics BOOKS;
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- Novels (English & French);
- Boardgames;
- Roleplaying games BOOKS;
- MINIATURES sold at unity (Star Wars, Dungeons & Dragons and Axis & Allies);
- Games Workshop products;
- Sports or collectible/trading game cards, on a purchase of $10 or more of single cards;
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No need to carry the burden of those cumbersome extra papers in your wallet anymore. You can even follow the state of your credit on every receipt.
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Description
You will also be able to push your Limit by spending points to influence what's going to happen to your character.
The game is set on Brit'an, a planet at war, inspired by the Britain of Arthurian Legends. The players will play a character, the Student, described by a series of Traits, who must juggle ruthless rivals, grueling training, teenage love, and monsters from the past of a planet divided by war, studying at the Academy, a school where to learn how to fight and increasing his their skills as a Student. Each Student is defined by their Traits, words or short sentences that describe something they can do (Hide, Shoot, etc.), that they have studied (Ancient history, Sidhe magic etc.) or that they simply have a knack for (Finding the way, Parley, etc.).
This Corebook contains everything you need to play: options for Students (seven Lineages, 15 Jobs, ideas and suggestions for Traits, Nemesis, Defects ...), Locations, Threats, and a guide to the Academy and its life. Also, for the storyteller, a rich chapter on how to run the game and make it look like a real anime.
Contents:
- 300+ pages hardcover book with everything you need to play
- Character options, ideas and suggestions
- Locations
- Threats
- A guide to the Academy
- A chapter on how to run the game for the Storyteller
KNIGHTS OF THE ROUND: ACADEMY - COREBOOK is categorised ROLE-PLAYING GAMES / BOOKS / OTHER and sold by l'Imaginaire, a store and specialised website.