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KOBOLD PRESS  -  GUIDE TO DUNGEONS (ENGLISH)

SKU978195078949851999
24.99 $

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Description

Dungeons Are Half the Game.

You can’t control what players are going to do. That’s half the fun. But you can control where they do it. That’s a whole other half!

The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great. In-depth essays from industry luminaries teach you to think outside your own boxes, and into a larger realm of challenge, discovery, and good old monster bashing.

Practical essays gives you insider tips and tricks to:
  • Design non-linear dungeons to explore
  • Think in 3D to make amazing spaces
  • Make every room count, even when there’s no monster
  • Create solutions in addition to combat
  • Dole out treasure—without blowing the bank
The Kobold Guide to Dungeons features essays from classic voices of the RPG canon such as David "Zeb" Cook, Frank Mentzer, and Lawrence Schick. It also includes newer voices including Dominique Dickey, Sadie Lowry, and Erin Roberts.

Open this book and level up your half of the game!

KOBOLD PRESS - GUIDE TO DUNGEONS (ENGLISH) is categorised ROLE-PLAYING GAMES / BOOKS / OTHER and sold by l'Imaginaire, a store and specialised website.

Editor : KOBOLD PRESS

Complexity : 0.00

SKU978195078949851999
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BENOIT L.Report this review
13/10/2023
Un très bon achat
Pour les maîtres de jeux qui cherchant à créer leur propre Moria, en créant des salles d'exploration avec une histoire et des mécanismes d'une vision unique, ce livre est une ressource indispensable.

Marc-André D.Report this review
04/07/2024
Bon pour activer son imagination
Il est facile de tomber dans des moules ou mauvaises habitudes lorsqu'on invente un donjon. Ce livre permet d'éviter ces pièges et de faire en sorte que chaque aventure soit créative.

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