It is all simple: for any purchases of products that are eligible to the Privilege Card, 10% of the value of these products before taxes will be deposited in your account and after 10 purchases, you can use the accumulated money as a gift! Hence, you can use this gift from the 11th purchase, but if you want to, you can continue to deposit savings in your account and use the gift whenever you want! You can use the gift to buy the products of your choice and the gift must be used all at once (if you have a $50 gift, you must do a purchase of $50 or more).
How can you get the Privilege Card?
En magasin, In store, just ask an employee, and on the web, leave us a message in the comment box in your next order, or just contact us.
Here are products you can put on the card:
- European comics BOOKS;
- Japanese comics BOOKS (mangas);
- Novels (English & French);
- Boardgames;
- Roleplaying games BOOKS;
- MINIATURES sold at unity (Star Wars, Dungeons & Dragons and Axis & Allies);
- Games Workshop products;
- Sports or collectible/trading game cards, on a purchase of $10 or more of single cards;
- Stamps with the exception of those from the current year. Stamps accessories are not eligible;
- Coins, with the exception of those emission price. Gold coins and bullion coins are not eligible.. Coin and paper money accessories are not eligible.
* Any other products not listed here are not eligible to the Privilege Card.
* This offer cannot be turned into cash.
* The Privilege Card cannot be added to any other promotion (products on rebate cannot are not eligible to the Privilege Card.
Also, the card is absolutely free and there's no time limit to use it. If you've already filled out your traditional privilege card (paper form), ask for our new millennium version (computer format).
No need to carry the burden of those cumbersome extra papers in your wallet anymore. You can even follow the state of your credit on every receipt.
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Description
Like many here, you were previously a mage of low renown now seeking a better fortune. The cataclysm altered Valanyr's Elan to be fertile but mercurial, rendering the rules of spellcasting different from whence you came. Here, the usually separate elements of nature fuse readily, allowing for new and unknown spells to be created. You'll have to start from scratch, but unknown means new discoveries to be made, and a thriving settlement means opportunity...
Mercurial is a card & dice-manipulation game themed on spellcrafting with combo & engine-building mechanics. Learn magical Alteration techniques to control the chaos of your elemental dice, and use these elements to combine lesser magicks into new and unknown spells. Your combined spells can either inflict ruin, restore life, or something more — use them to perform heroic deeds, ranging from helping your allies defeat dangerous beasts, to finding a path for stranded travelers lost in the strange land of Valanyr.
In Mercurial, each player has varying capabilities and starting resources, with their differences offering a unique path to power with every journey. Delve into the fantastic world of Mercurial, and discover a new age of spellcrafting.
—description from the designer
MERCURIAL (ENGLISH) is categorised BOARDGAMES / ADVANCED GAMES / RESSOURCE MANAGEMENT GAMES and sold by l'Imaginaire, a store and specialised website.
Autors : David Goh
Artists : David Goh,Agus Setiawan,Thomas Tan,Jeannette Wang,Chen Wei (II),Yang Shao Xuan,Beverley Yim
Complexity : 3.12
Language : EN
Game for : GF14
Average Time : 45-90 MIN
Difficulty level : HARD GAME
Players quantity : 1-4
David P. | Report this review |
15/12/2023 | |
Complexe, mais simple? | |
Marcurial est un bon jeu, cependant j'ai trouver difficile a le comprendre au début, mais plus on fait de partie, plus le jeu devient simple a jouer. |
Vincent C. | Report this review |
08/05/2024 | |
Mercurial | |
J'ai acheté ce jeu pour jouer solo. Je crois qu'il devrait être très bon à plusieurs joueurs, les cartes sont splendides, mais le jeu solo est peu intéressant, car il s'agit seulement de vaincre son propre score. En l'absence d'adversaires, le jeu manque de défi, et il est très facile de faire des points ou de remporter des "achievements". |