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PATHFINDER - FIRST EDITION - TECHNOLOGY GUIDE (ENGLISH)
SKU: 978160125672051999
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Description
Ray guns and rocket packs !
It's one thing to face a dragon armed with a longsword and a suit of magic plate mail, but whatif you had an atom gun and powered armor ? How many zombies could you blow up with a rocket launcher ? What happens if you're standing next to a graviton reactor when it explodes ? All of these questionsand more are answered within the pages of the Technology Guide - an invaluable manual of items, hazards, and character options for use in science-fantasy settings like Golarion's Numeria, land of savagery and super-science !
Within this book, you'll find :
- Rules for dozens of new technological items, including weapons, armor, force fields, hologram generators, grenades, cybernetic implants, nanotech devices, remote controls for robots, and more !
- New feats, spells, and archetypes for technologically savvy characters, along with rules for how your skills interact with super-science.
- Extraordinarily powerful scientific items and artifacts, such as extinction wave devices, powered armor, and nuclear reactors !
- The technomancer prestige class, which allows you to use magic to command robots and power your technology.
- Rules for artificial intelligences, the effects of the passage of time on technological items, the dangers of radiation, the seven skymetals of Numeria, technological traps, and more !
The Technology Guide is a must-have for GMs running the Iron Gods Adventure Path or anyone looking to introduce super-science into any Pathfinder adventure or campaign setting.
PATHFINDER - TECHNOLOGY GUIDE (ENGLISH) - FIRST EDITION is categorised ROLE-PLAYING GAMES / BOOKS / D20 and sold by l'Imaginaire, a store and specialised website.
It's one thing to face a dragon armed with a longsword and a suit of magic plate mail, but whatif you had an atom gun and powered armor ? How many zombies could you blow up with a rocket launcher ? What happens if you're standing next to a graviton reactor when it explodes ? All of these questionsand more are answered within the pages of the Technology Guide - an invaluable manual of items, hazards, and character options for use in science-fantasy settings like Golarion's Numeria, land of savagery and super-science !
Within this book, you'll find :
- Rules for dozens of new technological items, including weapons, armor, force fields, hologram generators, grenades, cybernetic implants, nanotech devices, remote controls for robots, and more !
- New feats, spells, and archetypes for technologically savvy characters, along with rules for how your skills interact with super-science.
- Extraordinarily powerful scientific items and artifacts, such as extinction wave devices, powered armor, and nuclear reactors !
- The technomancer prestige class, which allows you to use magic to command robots and power your technology.
- Rules for artificial intelligences, the effects of the passage of time on technological items, the dangers of radiation, the seven skymetals of Numeria, technological traps, and more !
The Technology Guide is a must-have for GMs running the Iron Gods Adventure Path or anyone looking to introduce super-science into any Pathfinder adventure or campaign setting.
PATHFINDER - TECHNOLOGY GUIDE (ENGLISH) - FIRST EDITION is categorised ROLE-PLAYING GAMES / BOOKS / D20 and sold by l'Imaginaire, a store and specialised website.
Editor :
PAIZO PUBLISHING
Complexity : 0.00
Clothing accessory type : D20
Book type : D20
Puzzle type : D20
Complexity : 0.00
Clothing accessory type : D20
Book type : D20
Puzzle type : D20
SKU: 978160125672051999
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