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RUSH OUT! (MULTILINGUAL)

SKU0650414288381
49.99 $

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Click on the “Reserve” or “Transfer” button next to the shop where you want to pick up this item to reserve it. Pay only when you pick it up. Free transfer in only 24 to 48 hours!
Expédiable en 48-72h / Shippable in 48-72h

Expédiable en 48-72h / Shippable in 48-72h

Expédiable en 48-72h / Shippable in 48-72h

Expédiable en 48-72h / Shippable in 48-72h

Expédiable en 48-72h / Shippable in 48-72h

Expédiable en 48-72h / Shippable in 48-72h

Expédiable en 48-72h / Shippable in 48-72h

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Description

It was far too easy to progress into this dark dungeon, far too easy...but you progressed anyway, and when you reached its very last level, you had the bad idea to wake up the sorcerer — the big boss — and now the only way you can survive is to rush out the exit.
Rush Out! is an asymmetric and hectic game for 3-5 players, with 2-4 heroes trying to escape while the sorcerer casts spells against them. Everybody plays simultaneously, with each "team" rolling and re-rolling dice (three per hero, and five for the sorcerer) in order to complete cards. Each player can place dice on only one card at a time, and each ordeal card on the heroes' side can be completed by at most two people. As soon as a card has all of its symbols covered, you carry out its effect (in the case of the sorcerer), then draw a new card. The first "team" to draw the final card of their deck wins.
The game is divided into trainings first, followed by scenarios. Each time you progress in the rules, you are invited to play game before going further, so step by step, you learn the following rules (which often add new cards to decks):
  • When the sorcerer completes specific cards, they can remove one or all of the heroes' dice from a card they are trying to complete.
  • By completing dracology spells, the sorcerer can move a dragon pawn onto a card on the heroes' side of the board. Heroes cannot remove this card from play, but can play on and remove other cards; by using wilds on their dice, the heroes can push the dragon back. If the dragon moves all the way onto the heroes' deck, the sorcerer wins the game.
  • By completing specific spell cards, the sorcerer can forbid a hero from using a specific symbol, although this restriction can be cancelled by the hero under certain circumstances.
  • By completing cards, heroes can experience, and they can use this experience to make their wild symbols more effective. (For each hero, normally a rolled joker on a die is equal to a specific symbol, but this experience gives you options).
  • The sorcerer can damage heroes, requiring them to heal themselves — possibly with the help of their friends — before they can attempt to complete ordeal cards.
Rush Out! includes a half-dozen scenarios beyond the training games, and each scenario is played as a best-of-three series of games.

RUSH OUT! (MULTILINGUAL) is categorised BOARDGAMES / DICE GAMES and sold by l'Imaginaire, a store and specialised website.

Editor : Sit Down!

Autors : Thomas Dupont

Artists : Alexandre Bonvalot

Complexity : 1.33

Game for : GF8

Average Time : 20-30 MIN

Difficulty level : EASY GAME

Players quantity : 3-5

SKU0650414288381
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Antoine L.Report this review
23/03/2023
Très bon jeu!
Mécanique de jeu très intéressante mais bon dieu que c’est stressant! Grosse pression tout le long de la partie. Jeu rapide, belle équilibre entre la simplicité (au début) et complexité (règles supplémentaire quand on avance dans les scénarios).

Sean C.Report this review
14/05/2023
Fun game
I bought this as a gift for a friend to play with their kids. It is fun for the kids to team up against their parent. Enjoying rolling a lot of dice really fast is a must for this game. Players also need to enjoy a bit of take that type action.

Marie-Michelle G.Report this review
22/02/2023
Beau jeu de dés en temps réel
Jeu un peu coopératif, très temps réel et plein de plaisir. Il faut rouler les dés le plus rapidement possible pour compléter le défi de notre carte, ou celle de notre compagnon avant le méchant sorcier.

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