THE LAST HUNDRED YARDS # GMT - RUSSIAN FRONT EXPANSION (ENGLISH)
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Description
In October 1943, elements of Konev's Steppe Front (redesignated 2nd Ukrainian Front on 20 October) broke out of their bridgeheads across the Dnepr River toward the town of Krivoi Rog. Spearheaded by Rotmistrov's 5th Guards Tank Army, the Red Army drove a salient 50 miles deep and 20 miles wide into the positions of the German 1st Panzer Army. A major German counterattack in panzer corps strength, including the rebuilt 14th and 24th Panzer divisions (whose originals had been destroyed at Stalingrad), stopped this penetration but not before its threat to neighboring positions to the southeast forced the abandonment of Dnepropetrovsk by the Germans. A series of module missions illustrates different phases of this fighting.
Operation Bagration was the Soviet main effort in the summer of 1944, with five fronts participating to eject the Germans from white Russia. Led by Stavka coordinators Marshal Zhukov and Marshal Vasilevsky, it destroyed much of Germany's Army Group Center and advanced 400 hundred miles to the outskirts of Warsaw. Bagration enabled the follow-on Lvov-Sandomierz offensive to the south by Konev's 1st Ukrainian Front, which pushed across the Vistula east of Krakow before the Russian summer offensive paused. Portions of this fighting are also covered in module missions, showcasing some of the late war armor on both sides.
If you are already familiar with playing the Germans and the Allies in the previous LHY modules, you are on firm ground. However, be forewarned that the unique feature of this module is how Russian army behavior is modeled at the tactical level, particularly in its lack of local command-and-control flexibility and general indifference to casualties when fulfilling its missions. Make no mistake, playing the Russians will require a different mindset. The challenge will be in understanding the Russian behavior modeled in LHY and transitioning that into solid tactical applications. The Russians need numbers to make up for their lower tactical flexibility, but "quantity has a quality all its own,” and they generally do get those numbers. While the period of the war covered by the module was one of overall Russian initiative, it still featured numerous German counterattacks, and module missions feature plenty of German attacks against Russian defenses as well as the reverse. Another set of new tactical challenges in the module stem from the frequently more open terrain found in the western Ukraine.
Contents:
- 8 Double-sided geomorphic maps
- 1 9/16” counter sheet
- 2 ½ 3/4” counter sheets
- 1 Full-color Rules booklet
- 1 Full-color Playbook
- 8 Missions Cards (15 Missions)
- 2 Combat/Terrain Charts
- 1 Game Turn Track
- 4 Dice
THE LAST HUNDRED YARDS - RUSSIAN FRONT EXPANSION (ENGLISH) GMT is categorised BOARDGAMES / ADVANCED GAMES / TERRITORY MANAGEMENT GAMES and sold by l'Imaginaire, a store and specialised website.
Autors : Mike Denson
Artists : Dariusz Buraczewski,Charles Kibler,Rodger B. MacGowan,Liz Stephanoff
Game for : GF14
Average Time : 60-240 MIN
Difficulty level : EASY GAME
Players quantity : 1-2
Martin C. | Report this review |
18/03/2024 | |
Le front Est pour un système moderne et génial! | |
L’excellente série se poursuit; Cette fois sur le front Est avec les troupes Russes affrontant les Allemands. Un des deux meilleurs systèmes de combat tactique avec Combat Commander, selon moi; Beaucoup plus épuré mais aucunement moins riche que le classique ASL. Les cartes, ici, sont super intéressantes avec un étalement urbain plus important permettant de recréer certains affrontements tels Stalingrad, etc Le tout, bien qu’utilisable sans les autres volumes précédents est compatible avec ceux-ci pour plus de permutations possibles. Fameux! |