Our products are now delivered by
TIME STORIES : REVOLUTION - EXPERIENCE (ENGLISH)
SKU: 3558380066354
26.43 US$
THIS ITEM IS PART OF OUR PRE-BLACK FRIDAY SALE!
THIS ITEM IS PART OF OUR PRE-BLACK FRIDAY SALE!
Our products are now delivered by
Stock in Store
Click on the “Reserve” or “Transfer” button next to the shop where you want to pick up this item to reserve it. Pay only when you pick it up. Free transfer in only 24 to 48 hours!
Stores | Quantities | ||
---|---|---|---|
Book at
|
QUÉBEC | 1 | |
Transfer at
|
LAVAL | 0 | |
Transfer at
|
ST-BRUNO | 0 | |
Transfer at
|
SHERBROOKE | 0 | |
Transfer at
|
TROIS-RIVIÈRES | 0 | |
Transfer at
|
LÉVIS | 0 | |
Transfer at
|
OTTAWA | 0 | |
Transfer at
|
POINTE-CLAIRE | 0 |
Description
TSR-Experience (TSRE) is a box with mysterious content that aims to enrich your immersion and your involvement in the main narrative arc that encompasses each scenario. I think that only TS enthusiasts have already taken the time to read mission returns on the SpaceCowboys website, a sort of debriefing with your BOB instructor summarizing the mission accomplished in more detail, while preparing you for the next one.
Because TS scenarios do not have an imposed order, you can discover pieces of the main story in a timeline that belongs to you. "Experience" aims to embed and enrich the content of this blue cycle. You can discover more details about the environment where you live or customize your agents.
This last point leaves me pensive ... Can one envisage a system of progression of the heroes in the form of experience, of cosmetics as in the video games, or then in a narrative frame retracing multiple choice paths, like a book of which you are the hero ?
The SpaceCowboys' thinking around this "Experience" box is to allow players to appropriate the adventure of Time Travelers as they see fit.
If you are inspired and attracted to the theme of a particular scenario, you can dive as usual, discover its secrets and mysteries, experience a thrilling adventure and tidy the box. The unique use remains within the reach of those who feel closer to the theme of a scenario than the history of the game.
With "Experience", it is rather the players eager to deepen their knowledge of the Lore of TS, its characters, history in the stories, which are targeted.
The best part of all this is that the box "Experience" seems to be able to adapt to our progress when we decide to use it, regardless of the order of the scenarios already played or the one from which we go. get it.
TIME STORIES : REVOLUTION - EXPERIENCE (ENGLISH) is categorised BOARDGAMES / GENERAL PUBLIC GAMES / COOPERATIVE GAMES and sold by l'Imaginaire, a store and specialised website.
Because TS scenarios do not have an imposed order, you can discover pieces of the main story in a timeline that belongs to you. "Experience" aims to embed and enrich the content of this blue cycle. You can discover more details about the environment where you live or customize your agents.
This last point leaves me pensive ... Can one envisage a system of progression of the heroes in the form of experience, of cosmetics as in the video games, or then in a narrative frame retracing multiple choice paths, like a book of which you are the hero ?
The SpaceCowboys' thinking around this "Experience" box is to allow players to appropriate the adventure of Time Travelers as they see fit.
If you are inspired and attracted to the theme of a particular scenario, you can dive as usual, discover its secrets and mysteries, experience a thrilling adventure and tidy the box. The unique use remains within the reach of those who feel closer to the theme of a scenario than the history of the game.
With "Experience", it is rather the players eager to deepen their knowledge of the Lore of TS, its characters, history in the stories, which are targeted.
The best part of all this is that the box "Experience" seems to be able to adapt to our progress when we decide to use it, regardless of the order of the scenarios already played or the one from which we go. get it.
TIME STORIES : REVOLUTION - EXPERIENCE (ENGLISH) is categorised BOARDGAMES / GENERAL PUBLIC GAMES / COOPERATIVE GAMES and sold by l'Imaginaire, a store and specialised website.
Editor :
Space Cowboys
Autors : Manuel Rozoy
Artists : Julien Carette, Cari, Ronan Toulhoat
Complexity : 3
Language : EN
Game for : GF12
Average Time : 180 min
Difficulty level : HARD GAME
Players quantity : 1-4
Autors : Manuel Rozoy
Artists : Julien Carette, Cari, Ronan Toulhoat
Complexity : 3
Language : EN
Game for : GF12
Average Time : 180 min
Difficulty level : HARD GAME
Players quantity : 1-4
SKU: 3558380066354
Customer reviews
Store Reviews from our Customers
FRANCOIS L. | Report this review |
09/03/2020 | |
Un essentiel | |
La nouvelle séries Time Stories - Revolution permet aux joueurs d'acheter uniquement les scénarios qu'ils désirent. C'est à dire que chaque scénario peut être joué indépendamment des autres et qu'il n'est donc pas nécessaire d'acheter un jeu de base. Ceci dit, pour ceux qui veulent vivre l'expérience complète et faire des liens entre les épisodes: Experience est pour vous! |
mikael D. | Report this review |
04/09/2020 | |
Great expansion | |
I really appreciate the depth that this adds to the new cycle. It is similar to having the base game in the white cycle, but not required or as space taking. I think that at the price point, when you factor in multiple reuse from all expansions coming in the blue cycle, this is a no brainer |
ERHAN D. | Report this review |
04/05/2021 | |
Add nothing too valuable | |
If you are a collector, it is a must have. However, it is not adding anything more to the game experience. There are already a lot of cards on the table and my wife and I found the additional components from this box little too much |