THE REVENANT SOCIETY - HARD COVER (ENGLISH)
It is all simple: for any purchases of products that are eligible to the Privilege Card, 10% of the value of these products before taxes will be deposited in your account and after 10 purchases, you can use the accumulated money as a gift! Hence, you can use this gift from the 11th purchase, but if you want to, you can continue to deposit savings in your account and use the gift whenever you want! You can use the gift to buy the products of your choice and the gift must be used all at once (if you have a $50 gift, you must do a purchase of $50 or more).
How can you get the Privilege Card?
En magasin, In store, just ask an employee, and on the web, leave us a message in the comment box in your next order, or just contact us.
Here are products you can put on the card:
- European comics BOOKS;
- Japanese comics BOOKS (mangas);
- Novels (English & French);
- Boardgames;
- Roleplaying games BOOKS;
- MINIATURES sold at unity (Star Wars, Dungeons & Dragons and Axis & Allies);
- Games Workshop products;
- Sports or collectible/trading game cards, on a purchase of $10 or more of single cards;
- Stamps with the exception of those from the current year. Stamps accessories are not eligible;
- Coins, with the exception of those emission price. Gold coins and bullion coins are not eligible.. Coin and paper money accessories are not eligible.
* Any other products not listed here are not eligible to the Privilege Card.
* This offer cannot be turned into cash.
* The Privilege Card cannot be added to any other promotion (products on rebate cannot are not eligible to the Privilege Card.
Also, the card is absolutely free and there's no time limit to use it. If you've already filled out your traditional privilege card (paper form), ask for our new millennium version (computer format).
No need to carry the burden of those cumbersome extra papers in your wallet anymore. You can even follow the state of your credit on every receipt.
Stock in Store
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ST-BRUNO | 0 | |
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SHERBROOKE | 0 | |
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TROIS-RIVIÈRES | 0 | |
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LÉVIS | 0 | |
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OTTAWA | 0 | |
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POINTE-CLAIRE | 0 |
Description
A game starts with a character selection. Your Revenant vaguely remembers their life, so character development and backstory are integrated into the experience. Revenants begin with a Playbook that gives an overall feel of who they might have been as a person. It is a co-operative effort for both the Fate Weaver and the Revenants to determine how that ties to the Shattering Event, and how it shapes the characters over the course of the game.
In each game, Revenants are trapped in a time loop of the same night (typically midnight to dawn). The game takes place over four of those time loops. They use their Moves to travel around the city, trying to remain unnoticed as they decompose, investigating as they go. Once there is a fixed event, it cannot change. This is a challenge for the GM a.k.a. the Fate Weaver. If the Revenants get to dawn, they reset to the moment of the first "wake up" with their memories of the previous nights intact, but not any acquired items or allies. You use the Loop Board to track your information and which time loop you are in. If you loop too many times, you are trapped, doomed to repeat the same loop forever.
The Fate Weaver will write out notes of the Events that happen during the game on the Loop Board. That way, all players will be able to see what has happened so far. The Loop Board also keeps track of the Watchers, what Loop number the players are on and what questions they will need to answer. They will also facilitate keeping track of all the relationships and NPCs (non-playable characters) using the Map of Intrigue. You can draw lines on the Map of Intrigue between NPCs and make notes so all players are aware of what is happening.
On rare occasions, a doorway to Limbo opens up and if a curious living being were to step through that door, they would dissolve into shadow, turning into a Watcher. They may go through the doorways between the living world and Limbo but cannot interact directly with either the living or the dead. Seeing a Revenant trapped in the Time Loop fills them with the greatest pleasure, because that’s the only thing that’s worse than being a Watcher. Watchers take on the form of a tracker on the Loop Board. When players succeed at using their Moves, rolling a 10+, place more Watchers on the events, with a maximum of four. While the living do not see Watchers, they are inclined to look at you more carefully, and as you have been decomposing for 10 days by now, that is most undesirable.
THE REVENANT SOCIETY - HARD COVER (ENGLISH) is categorised MINIATURE GAMES / MISCELLANEOUS / BOOKS and sold by l'Imaginaire, a store and specialised website.
Language : EN
Game for : GF14
Average Time : 2-4 HEURES
Difficulty level : MEDIUM GAME
Players quantity : 3-5