ARS MAGICA - 5TH EDITION (ENGLISH)
It is all simple: for any purchases of products that are eligible to the Privilege Card, 10% of the value of these products before taxes will be deposited in your account and after 10 purchases, you can use the accumulated money as a gift! Hence, you can use this gift from the 11th purchase, but if you want to, you can continue to deposit savings in your account and use the gift whenever you want! You can use the gift to buy the products of your choice and the gift must be used all at once (if you have a $50 gift, you must do a purchase of $50 or more).
How can you get the Privilege Card?
En magasin, In store, just ask an employee, and on the web, leave us a message in the comment box in your next order, or just contact us.
Here are products you can put on the card:
- European comics BOOKS;
- Japanese comics BOOKS (mangas);
- Novels (English & French);
- Boardgames;
- Roleplaying games BOOKS;
- MINIATURES sold at unity (Star Wars, Dungeons & Dragons and Axis & Allies);
- Games Workshop products;
- Sports or collectible/trading game cards, on a purchase of $10 or more of single cards;
- Stamps with the exception of those from the current year. Stamps accessories are not eligible;
- Coins, with the exception of those emission price. Gold coins and bullion coins are not eligible.. Coin and paper money accessories are not eligible.
* Any other products not listed here are not eligible to the Privilege Card.
* This offer cannot be turned into cash.
* The Privilege Card cannot be added to any other promotion (products on rebate cannot are not eligible to the Privilege Card.
Also, the card is absolutely free and there's no time limit to use it. If you've already filled out your traditional privilege card (paper form), ask for our new millennium version (computer format).
No need to carry the burden of those cumbersome extra papers in your wallet anymore. You can even follow the state of your credit on every receipt.
Stock in Store
Stores | Quantities | ||
---|---|---|---|
Book at
|
QUÉBEC | 2 | |
Transfer at
|
LAVAL | 0 | |
Transfer at
|
ST-BRUNO | 0 | |
Transfer at
|
SHERBROOKE | 0 | |
Transfer at
|
TROIS-RIVIÈRES | 0 | |
Transfer at
|
LÉVIS | 0 | |
Transfer at
|
OTTAWA | 0 | |
Transfer at
|
POINTE-CLAIRE | 0 |
Description
Players work together to tell the story of their covenant — all of the magi, their companions, and grogs. This history can span decades. It might be heroic, tragic, or both in turn. The covenant could influence the entirety of Mythic Europe or the fates of a small corner of the world.
Spells will be cast. Duels won and lost. Houses may rise and fall. But magic is forever.
Ars Magica is a troupe-style, storytelling game. This means that players will not only play a magus, but also the companions and grogs who serve them. Each of these characters contributes to the covenant they belong to, and therefore to the story itself.
The game is famous for its magic rules, which set a new standard for RPG magic systems. The system is divided into arts, each of which comes with a set of verbs and nouns (called Techniques and Forms). Players simply put them together into phrases like "Control Fire" to represent what they want to do.
This fifth edition core book contains all of the rules you need to play, and there’s an enormous library of Ars Magica supplements in our catalog to help develop your campaign. As a rule, older sourcebooks are usable with the newest edition.
ARS MAGICA - 5TH EDITION (ENGLISH) is categorised ROLE-PLAYING GAMES / BOOKS and sold by l'Imaginaire, a store and specialised website.
Autors : CHRISTIE, DAHL, RYAN & WHITE
Complexity : 0.00
Language : EN
Bruno S. | Report this review |
13/11/2024 | |
Nice and different | |
This is very different. Players will each have a sorcerer and its entourage as characters. The campaigns are meant to be multi-generational affairs, all set in an Arthurian setting. |