MISSPENT YOUTH - CORE RULE - CORE RULEBOOK (ENGLISH)
It is all simple: for any purchases of products that are eligible to the Privilege Card, 10% of the value of these products before taxes will be deposited in your account and after 10 purchases, you can use the accumulated money as a gift! Hence, you can use this gift from the 11th purchase, but if you want to, you can continue to deposit savings in your account and use the gift whenever you want! You can use the gift to buy the products of your choice and the gift must be used all at once (if you have a $50 gift, you must do a purchase of $50 or more).
How can you get the Privilege Card?
En magasin, In store, just ask an employee, and on the web, leave us a message in the comment box in your next order, or just contact us.
Here are products you can put on the card:
- European comics BOOKS;
- Japanese comics BOOKS (mangas);
- Novels (English & French);
- Boardgames;
- Roleplaying games BOOKS;
- MINIATURES sold at unity (Star Wars, Dungeons & Dragons and Axis & Allies);
- Games Workshop products;
- Sports or collectible/trading game cards, on a purchase of $10 or more of single cards;
- Stamps with the exception of those from the current year. Stamps accessories are not eligible;
- Coins, with the exception of those emission price. Gold coins and bullion coins are not eligible.. Coin and paper money accessories are not eligible.
* Any other products not listed here are not eligible to the Privilege Card.
* This offer cannot be turned into cash.
* The Privilege Card cannot be added to any other promotion (products on rebate cannot are not eligible to the Privilege Card.
Also, the card is absolutely free and there's no time limit to use it. If you've already filled out your traditional privilege card (paper form), ask for our new millennium version (computer format).
No need to carry the burden of those cumbersome extra papers in your wallet anymore. You can even follow the state of your credit on every receipt.
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Description
The Rules
Here's how Misspent Youth works: First you create the evil Authority as a group, then you create your characters together. At the start of each episode, you ask questions about the friendship between the characters, then you make up some villains for The Authority to employ in fucking up your lives. Each episode has a seven-scene structure which, in every complete session, gives you a story with a beginning, middle, and end. When it comes to the place in each scene where The Authority tries to stomp you in the face with its massive, authoritarian boot, you have a Struggle. In a Struggle, you attempt to achieve your group's hope without letting The Authority get her objective. As you throw dice in a craps-like system, you can win it all for your side or fuck up your hopes for all your friends. But not to worry, if you roll a loss, you can sell out one of your convictions! You describe doing something so vile, heinous, and Authority-like that your friends are horrified with you. You win it for your side but now you're permanently more like The Authority! Once the first YO has sold out every conviction, that's the last episode of the series. In each episode, you have the chance to change the world to make it a better place to live. If the last episode of the series ends and you haven't changed the world enough, a catastrophe that the group authors at the start of the game comes to pass, and it's your clique's fault for failing to stop it. But if you beat The Authority, you can fix the world.
MISSPENT YOUTH - CORE RULEBOOK (ENGLISH) - CORE RULE is categorised ROLE-PLAYING GAMES / INDIES AND NARRATIVE BOOKS / SCIENCE FICTION and sold by l'Imaginaire, a store and specialised website.


