WIRES IN THE WOODS - CORE RULE - CORE RULEBOOK (ENGLISH)
32.06 US$
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Expected release date (DD/MM/ YYYY): 30/09/2025
For any order containing a pre-ordered product, it must absolutely be paid online. You can, however, choose a store pick-up option in store.
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Description
Wires in the Woods is a solo and two-player tabletop role-playing game in which you play a curious little forager in an abandoned world. You will explore different locations, discover artefacts along the way, and come to see familiar objects through unfamiliar eyes. These left-behind items will help you solve any issues and conflicts that arise on your journey.
Wires in the Woods can be played as a solo journaling experience or as a collaborative adventure with another player. The base rules are adapted from the Carta System by Peach Garden Press and augmented with additional mechanics and inspirational text by Tim Roberts.
The game uses a standard deck of playing cards that act as a gradually revealed location map. The cards also provide triggers for upcycling tasks and a d66 rollable table generates found artefacts, encounters and events.
In Wires in the Woods, you choose one of five foragers to role-play:
As you explore, you will come across (un)familiar objects you can combine and upcycle to overcome conflicts and issues you encounter during your exploration.
At certain points in the game, discoveries are triggered. These are artefacts left behind by the former inhabitants of the world that you are exploring. There are 36 predefined objects (you can introduce your own) which are generated by one of two means:
The two-player mode works either as a collaborative GMless experience, or it can be played as one GM, one player. The rule adjustments for these modes are included in the core rulebook.
WIRES IN THE WOODS - CORE RULEBOOK (ENGLISH) - CORE RULE is categorised ROLE-PLAYING GAMES / INDIES AND NARRATIVE BOOKS / FANTASY and sold by l'Imaginaire, a store and specialised website.
Wires in the Woods can be played as a solo journaling experience or as a collaborative adventure with another player. The base rules are adapted from the Carta System by Peach Garden Press and augmented with additional mechanics and inspirational text by Tim Roberts.
The game uses a standard deck of playing cards that act as a gradually revealed location map. The cards also provide triggers for upcycling tasks and a d66 rollable table generates found artefacts, encounters and events.
In Wires in the Woods, you choose one of five foragers to role-play:
- Scamper
- Trample
- Swoop
- Burrow
- Scurry
As you explore, you will come across (un)familiar objects you can combine and upcycle to overcome conflicts and issues you encounter during your exploration.
At certain points in the game, discoveries are triggered. These are artefacts left behind by the former inhabitants of the world that you are exploring. There are 36 predefined objects (you can introduce your own) which are generated by one of two means:
- Rolling 2D6 and consulting a D66 table.
- A blind grab bag containing 36 tokens.
The two-player mode works either as a collaborative GMless experience, or it can be played as one GM, one player. The rule adjustments for these modes are included in the core rulebook.
WIRES IN THE WOODS - CORE RULEBOOK (ENGLISH) - CORE RULE is categorised ROLE-PLAYING GAMES / INDIES AND NARRATIVE BOOKS / FANTASY and sold by l'Imaginaire, a store and specialised website.
Weight :
https://imaginaire.prextra.com/imaginaire/docs/9781836541660-2.JPG
Language : EN
Language : EN
SKU: 9781836541660
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