ARKHAM HORROR : THE CARD GAME - THE INNSMOUTH CONSPIRACY # 3 - DEVIL REEF (ANGLAIS)
SKU: 0841333112066
Commande spéciale
Description
The fishing hamlet of Innsmouth may soon be overwhelmed by rising tides and swarming deep ones—but in your fractured memory, you’re still putting together the pieces of your time in this mist-shrouded village. As you stare out at the ill-omened shoals and scattered islands of Devil Reef, you can feel a new piece of the puzzle falling into place. You were out there, among the islands, searching for evidence of the Esoteric Order of Dagon…
Within the Devil Reef Mythos Pack, you’ll find the next scenario of the tangled campaign unfolding around the events of The Innsmouth Conspiracy for Arkham Horror: The Card Game. You’ll flashback to your voyage out to Devil Reef three weeks prior—exploring the islands rumored to be haunted by terrible powers, and where you suspect the Esoteric Order of Dagon is hiding something. With the game’s first vehicle-driven scenario and an assortment of new player cards for every class, Devil Reef is a gripping next chapter in your unfolding tale of rising tides and encroaching madness.
Not a standalone expansion. Arkham Horror: The Card Game Core Set and The Innsmouth Conspiracy deluxe expansion required to play.
ARKHAM HORROR : THE CARD GAME - DEVIL REEF (ANGLAIS) - THE INNSMOUTH CONSPIRACY 3 est catégorisé dans JEUX DE SOCIÉTÉ / JEUX AVANCÉS / JEUX DE CARTES ÉVOLUTIFS en vente chez l'Imaginaire, un magasin-boutique et un site web spécialisé.
Within the Devil Reef Mythos Pack, you’ll find the next scenario of the tangled campaign unfolding around the events of The Innsmouth Conspiracy for Arkham Horror: The Card Game. You’ll flashback to your voyage out to Devil Reef three weeks prior—exploring the islands rumored to be haunted by terrible powers, and where you suspect the Esoteric Order of Dagon is hiding something. With the game’s first vehicle-driven scenario and an assortment of new player cards for every class, Devil Reef is a gripping next chapter in your unfolding tale of rising tides and encroaching madness.
Not a standalone expansion. Arkham Horror: The Card Game Core Set and The Innsmouth Conspiracy deluxe expansion required to play.
ARKHAM HORROR : THE CARD GAME - DEVIL REEF (ANGLAIS) - THE INNSMOUTH CONSPIRACY 3 est catégorisé dans JEUX DE SOCIÉTÉ / JEUX AVANCÉS / JEUX DE CARTES ÉVOLUTIFS en vente chez l'Imaginaire, un magasin-boutique et un site web spécialisé.
Éditeur :
Fantasy Flight Games
Complexité : 3.75
Jeu pour : GF14
Durée d'une partie : 60-120 min
Niveau de difficulté : JEUX LÉGER
Nombre de joueurs : 1-2
Complexité : 3.75
Jeu pour : GF14
Durée d'une partie : 60-120 min
Niveau de difficulté : JEUX LÉGER
Nombre de joueurs : 1-2
SKU: 0841333112066
Évaluation des clients
Commentaires généraux de nos clients
5 étoiles
66% (2)
4 étoiles
33% (1)
3 étoiles
0% (0)
2 étoiles
0% (0)
1 étoile
0% (0)
SEBASTIEN R. | Signaler ce commentaire |
11/12/2020 | |
Mythos pack | |
Mythos pack pour la campagne the Innsmouth Conspiracy de Arkham Horror the card game. Bel ajout d'une mécanique de véhicule, dans ce cas un bâteau de pêche, ajoute une nouvelle dimension, ce jeu sait toujours innover. Bon service de l'Imaginaire comme toujours ! |
ETIENNE J. | Signaler ce commentaire |
09/01/2021 | |
Devil Reef | |
Cette campagne est en voie de devenir la plus intéressante du jeu et surpasser Carcosa. Le format du scénario est assez classique, ramasser le plus d'indices dans des grottes et endroits inondés. C'est a peu pres impossible de tout réussir mais la thématique est vraiment réussie encore une fois! |
Steve P. | Signaler ce commentaire |
01/02/2021 | |
Interesting pack | |
This is a fairly simple set up for a scenario that feels like it has a lot of variance but kinda doesn't (at least, not without a Return). Further, the way the keys work there's a reasonable amount of luck and some triggers that are unlikely to ever come up or matter, which are some minor nitpicks. That said, the introduction of vehicles continues the trend of the Innsmouth Conspiracy doing new things with it's scenarios and somehow manages to make a fairly large map feel completely claustrophobic and like you're constantly under pressure from the Deep Ones. The player cards are a bit of a mixed bag, but mostly winners. Keen Eye(0) and Blood Pact(0) finish the cycle started from the Investigator starters and they, might, see some edge play. The rest do new and interesting things, though I don't expect any to become standout staples. Radiant Smite seems to be the biggest winner and is going to be critical to most bless builds, and Abyssal Tome has some potential to do some crazy things with a doom build |