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TRAVELLER - THE MARCHES ADVENTURES 1-5 (ANGLAIS)
SKU: 9781913076900
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Nos produits sont maintenant livrés par 

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Description
The Spinward Marches, out on the Imperial frontier, is a borderland sector where even the humble can find great fortune and exciting voyages. The Marches Adventures 1-5 provides a set of adventures that can be inserted into any ongoing campaign set in this region of the Charted Space universe, while showcasing the Spinward Marches and some of the worlds within.
Inside you will find:
High and Dry: A classic adventure designed to kickstart an entire campaign. The Travellers have been gifted a detached duty ship by the Scout Service, which will be theirs to use as they see fit. The only catch is… they will have to find it first.
Mission to Mithril: The Travellers land at a rudimentary starport, only to find their vessel disabled and the base strangely empty. As they explore, a distant distress beacon is detected, but reaching it requires an overland trek. Having located the survivors, the Travellers discover their problems are only just beginning…
Search and Rescue: Working search and rescue in the Gorram system is a complex business. Gorram is Red Zoned to protect its emerging culture, with passing ships directed to refuel at Gorram Station. For the Travellers, a contract to run the search and rescue operation is a legal way to bypass the interdiction. After weeks of patrols, the Travellers receive a GK signal. A ship is in distress, somewhere in the Red Zone. The ship is crippled, its occupants in mortal danger, and the Travellers must act fast to save them.
Artemis Wept: The Travellers are delivering a breeding herd of critically endangered animals for Project Artemis, located on the backwater world of Pyramus. There they can relax and enjoy the pleasures offered – dinner with the local noble, pony-riding in the countryside… and saving an entire species from extinction.
Safari World: A wealthy industrialist needs a qualified crew to accompany him on a hunting expedition to an uncharted world. His prey? A magnificent and mysterious trapper species said to roam the planet. The safari takes on a new dimension when the Travellers discover they are not alone. The residents of 567-908 have eluded discovery for their entire existence, and now that they have been found, they might just be the key that helps the Travellers find their quarry.
TRAVELLER - THE MARCHES ADVENTURES 1-5 (ANGLAIS) est catégorisé dans JEUX DE RÔLES / SYSTÈMES DE BASE / AUTRE UNIVERS en vente chez l'Imaginaire, un magasin-boutique et un site web spécialisé.
Inside you will find:
High and Dry: A classic adventure designed to kickstart an entire campaign. The Travellers have been gifted a detached duty ship by the Scout Service, which will be theirs to use as they see fit. The only catch is… they will have to find it first.
Mission to Mithril: The Travellers land at a rudimentary starport, only to find their vessel disabled and the base strangely empty. As they explore, a distant distress beacon is detected, but reaching it requires an overland trek. Having located the survivors, the Travellers discover their problems are only just beginning…
Search and Rescue: Working search and rescue in the Gorram system is a complex business. Gorram is Red Zoned to protect its emerging culture, with passing ships directed to refuel at Gorram Station. For the Travellers, a contract to run the search and rescue operation is a legal way to bypass the interdiction. After weeks of patrols, the Travellers receive a GK signal. A ship is in distress, somewhere in the Red Zone. The ship is crippled, its occupants in mortal danger, and the Travellers must act fast to save them.
Artemis Wept: The Travellers are delivering a breeding herd of critically endangered animals for Project Artemis, located on the backwater world of Pyramus. There they can relax and enjoy the pleasures offered – dinner with the local noble, pony-riding in the countryside… and saving an entire species from extinction.
Safari World: A wealthy industrialist needs a qualified crew to accompany him on a hunting expedition to an uncharted world. His prey? A magnificent and mysterious trapper species said to roam the planet. The safari takes on a new dimension when the Travellers discover they are not alone. The residents of 567-908 have eluded discovery for their entire existence, and now that they have been found, they might just be the key that helps the Travellers find their quarry.
TRAVELLER - THE MARCHES ADVENTURES 1-5 (ANGLAIS) est catégorisé dans JEUX DE RÔLES / SYSTÈMES DE BASE / AUTRE UNIVERS en vente chez l'Imaginaire, un magasin-boutique et un site web spécialisé.
Éditeur :
MONGOOSE PUBLISHING
Type de jeu : AU-1145
Type de jeu : AU-1145
SKU: 9781913076900
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PATRICE D. | Signaler ce commentaire |
03/10/2024 | |
5 pour 1 | |
Je découvre Traveller sur le tard alors je n'ai pas acheté les aventures de ce recueil au moment où elles ont été publié. Elle se retrouve donc dans ce tome à couverture rigide à un prix inférieur de ce que j'aurais payé à l'unité. Premier bon point. Je n'ai pas de commentaire sur l'histoire encore malheureusement, mais la qualité du contenant est excellente. Le niveau artistique des images est inégale par contre. Je trouve que certain des dessins manquent de détail. |