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SKU: 0817054012480
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79.06 US$
Cet article est en rupture de stock dans tous nos magasins, vous pouvez toutefois vous abonner aux notifications d'arrivée en inventaire.
Cet article est en rupture de stock dans tous nos magasins, vous pouvez toutefois vous abonner aux notifications d'arrivée en inventaire.
Nos produits sont maintenant livrés par 

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Description
Ancient Civilizations of the Middle East (ACME) is brought to you by the same team that created Ancient Civilizations of the Inner Sea —designers Christopher Vorder Bruegge and Mark McLaughlin with developer Fred Schachter. ACME is not a sequel nor an expansion but a stand alone game using the same multiplayer and solitaire systems as its predecessor with many new and exciting features to intrigue its players, including:
Contents:
ANCIENT CIVILIZATIONS OF THE MIDDLE EAST (ANGLAIS) GMT est catégorisé dans JEUX DE SOCIÉTÉ / JEUX AVANCÉS / JEUX DE GESTION DE TERRITOIRE en vente chez l'Imaginaire, un magasin-boutique et un site web spécialisé.
- Deities. Instead of building The Wonders of the World, here you get to establish the Deities of the Biblical era (including “you-know-who,” the one who demanded, “Let my people go!”)!
- An all-new deck of 110 cards, many of which allow you to inflict disasters and defeats of, well, BIBLICAL PROPORTIONS upon your opponents! One civilization can even capture the Deity of another and take its statue back to its capital to demonstrate its military and theological superiority.
- Rugged Mountain Areas (with blocks to signify strongholds)
- Fertile River Valleys (where even cities or a single disk/camp could grow population)
- Vast Deserts (where stacking is severely limited and growth prohibited)
- And, of course, the rolling plains and churning seas found in Ancient Civilizations of the Inner Sea
Contents:
- A 34” x 22” mounted game board
- 416 round wooden playing disks (Disks) with 52 each of 8 colors. Two extra disks of each color are provided as replacement for any lost. During play, each color is game limited to 50 disks in supply
- 8 small, square (¾ inch square) wooden blocks with 8 stickers for "Deities."
- 6 larger (1 inch square) wooden blocks (matching the six disk colors for the active civilization's Home Areas)
- 5 large white cylinders or pawns with a star imprinted on one of its sides to designate the Epoch, Turn, and location of an upcoming Competition and/or Areas which require special Competition-related consideration
- 15 cubes: 12 grey to represent Mountain Strongholds and for special cards, 1 yellow to indicate a mountain area with a Gold Mine, 1 green for a desert area’s Oasis, and 1 blue to represent a sea area’s Fishing Grounds
- 6 Player Aid Sheets (with the End of Epoch Event Table on the reverse)
- 1 Solitaire Player Aid Sheet (two-sided)
- 1 Civilizations' Special Abilities Summary card with Deity Attribute Summary (two-sided)
- 1 Optional Rule Cultural Development Tracks card with Bonus Summary (two-sided) for ACME & ACIS
- 16 Civilization Display Cards
- 110 Playing Cards*
- Rulebook*
- Playbook: Solitaire Rules, Suggested Set-Ups for games for 1 to 6 players, Historical Scenarios, Design Background, Examples of Play, and Optional Rules
ANCIENT CIVILIZATIONS OF THE MIDDLE EAST (ANGLAIS) GMT est catégorisé dans JEUX DE SOCIÉTÉ / JEUX AVANCÉS / JEUX DE GESTION DE TERRITOIRE en vente chez l'Imaginaire, un magasin-boutique et un site web spécialisé.
Éditeur :
GMT Games
Auteurs : Mark McLaughlin,Chris Vorder Bruegge
Artistes : Mark Mahaffey
Complexité : 2.91
Langage : Anglais
Durée d'une partie : 0-0 MIN
Niveau de difficulté : JEUX AVANCÉ
Nombre de joueurs : 1-6
Auteurs : Mark McLaughlin,Chris Vorder Bruegge
Artistes : Mark Mahaffey
Complexité : 2.91
Langage : Anglais
Durée d'une partie : 0-0 MIN
Niveau de difficulté : JEUX AVANCÉ
Nombre de joueurs : 1-6
SKU: 0817054012480
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Glenn . | Signaler ce commentaire |
01/05/2024 | |
Ancient Civilizations of the Middle East (ACME) = A! | |
This game has heft. There is a nice big easy to read folding map, a TON of tokens and two books, rules and scenarios This game has simple mechanics that hide a greater complexity, like Avalon Hill's original Civilization boardgame. There are similarities between the two but I think ACME's mechanics are better. I love the way they handle religion and the sheer replayability - there are SEVENTEEN civilization cards, playable factions, in the game In the scenario book they give set ups for 1 to 6 players, random civ, plus a couple scenarios (like Rome (not normally a playable faction) vs. Parthia) I can see many opportunities to play a sit down afternoon game or a planned historical redo Flexible, aesthetically pleasing and plenty of mix and match... This is a game you will play more than once Also, note number of players. This game has actual solo rules, players card and all, not just some ad hoc fake a player set up |