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SO, YOU'VE BEEN EATEN  -  (ENGLISH)

SKU0653341429162
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25.75 US$
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Description

So, you've been eaten. Don't worry, this is simply an occupational hazard. In fact, it is fairly common among Deep Space Miners (5th class), and some say that it is almost unavoidable. And, well, it is. Especially since the crystals that you seek happen to be inside giant space beasts. To mine them, you need to, well, be eaten.
But, no reason to panic. We are here to help you deal with the physical and mental challenges of being eaten. This handy simulation/survival guide is standard issue for all recruits and will eventually lead to a productive, if not potentially brief, career in space mining.
In So, You've Been Eaten, a Miner collects crystals from inside the stomach of a giant space Beast. The Beast digests the Miner, using Bacteria and Immune Responses. It includes an asymmetric 2-player experience and two different solo modes, as well as a 0-player mode, where the game's Artificial Intelligences play each other. Designed by Scott Almes and illustrated by Kwanchai Moriya.
   Mechanisms:
  • Hand management
  • Set collection
  • Variable player powers
  • Dice rolling
  • Action points
Game Contents: 
  • 2 double-sided boards
  • 92 cards
  • 16 cardboard tokens
  • 3 custom D6 dice
  • 8 custom-shaped printed acrylic tokens
  • 4 custom-shaped printed wooden tokens


SO, YOU'VE BEEN EATEN - (ENGLISH) is categorised BOARDGAMES / GENERAL PUBLIC GAMES / 1-2 PLAYERS GAMES and sold by l'Imaginaire, a store and specialised website.

Editor : LUDICREATIONS

Autors : Scott Almes

Artists : Kwanchai Moriya

Complexity : 2.05

Language : EN

Game for : GF14

Average Time : 30-30 MIN

Difficulty level : MEDIUM GAME

Players quantity : 1-2

SKU0653341429162
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Philippe S.Report this review
14/08/2024
Alors... Vous avez été mangé?
Mais quelle découverte. Un jeu assymétrique à 2 qui nous procure déjà des soirées de plaisir à moi et ma copine. Les 2 rôles sont complétement différent et chacun y trouvera son compte. Le côté artisitique du jeu est ce qui m'a accroché initialement, mais c'est son ''gameplay'' qui m'y fait y revenir. Un superbe jeu et je ne peux qu'attendre la sortie du prochain jeu de Scott Almes: So You've Been Cursed!

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