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TRICKERION - DAHLGAARD'S ACADEMY EXPANSION (ENGLISH)
SKU: 0752830415188
30.54 US$
THIS ITEM IS PART OF OUR PRE-BLACK FRIDAY SALE!
THIS ITEM IS PART OF OUR PRE-BLACK FRIDAY SALE!
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Description
The Great Dahlgaard’s spectacular contest for his legacy, the Trickerion Stone, has set Magoria off to a new Golden Age. Under the wise guidance of Dahlgaard’s Heir, the city has once again become a bustling, flourishing centre of magic and illusion, with a new generation of aspiring young Magicians on the rise.
But now, without the power of the Trickerion Stone, the Great Dahlgaard is dying. In his last will, he entrusted his Heir with a grandiose task: he donated his old manor to be restored as the Academy of Magoria, a centre of the education and perfection of magic tricks and illusion.
The Heir issues a public call for contributors among Magoria’s aspiring Magicians: the Academy shall be restored as a common effort, but the most successful contributor’s name will be remembered forever as the Patron of Magoria.
Dahlgaard’s Academy expands the magical world and gameplay of Trickerion with a slew of exciting new features:
A new Location - the Academy: Join the common effort to renovate the Academy! Each Renovation action awards Fame proportionately to the Coins spent on it, and opens up new Classrooms and Practice Rooms, where Academy markers can be placed. Academy markers in Practice Rooms give the performed Tricks increased Yield or other special placement abilities, while the Tricks taught in the Classrooms will be passed on to the new generations - they can no longer be performed, but grant a useful passive yield each turn. The Academy is also a place to train your Protegé, a new member of your team.
A new Specialist - the Protegé: Each Magician will now start with the Protegé, a new type of specialist. The Protegé is more than just a worker - they will accompany your Magician on their path to greatness, constantly developing in the process. By Visiting the Academy, Protegés can acquire powerful new abilities that also increase their Action Points - and their salary as well! A fully developed Protegé will have 3 Actions points, just like the Magician, with some very powerful abilities to boot!
A new quartet of Magicians: Magoria’s new Golden Age attracts aspiring young Magicians from all over the world, eager to prove themselves, and maybe one day become the Patron of Magoria. Each school of illusion (Mechanical, Optical, Escape, Spiritual) will receive a new, charismatic Magician, with their own personal backstory, powerful special ability.
Solo Mode: Dalhgaard's Heir: This expansion will also feature a solo mode, with an elaborate story setting. Take a journey to a possible future of Magoria, where Dahlgaard’s Heir couldn’t resist the immense power of the Trickerion Stone, and dabbing into the supernatural has eclipsed their sanity. Magoria’s Golden Age is over - now the Heir controls it with an iron grip, and it falls to you to prove your superiority and remove him from power the only way the city knows - through magic and illusion. This solo mode features Dahlgaard’s Heir as a fully automated, intricate opponent with variable difficulty levels - a worthy foe to even the most seasoned Trickerion veterans!
Number of Players: 1-4
Playing Time: 60-240 Minutes
Recommended Ages: 14+
TRICKERION - DAHLGAARD'S ACADEMY EXPANSION (ENGLISH) is categorised BOARDGAMES / ADVANCED GAMES / RESSOURCE MANAGEMENT GAMES and sold by l'Imaginaire, a store and specialised website.
But now, without the power of the Trickerion Stone, the Great Dahlgaard is dying. In his last will, he entrusted his Heir with a grandiose task: he donated his old manor to be restored as the Academy of Magoria, a centre of the education and perfection of magic tricks and illusion.
The Heir issues a public call for contributors among Magoria’s aspiring Magicians: the Academy shall be restored as a common effort, but the most successful contributor’s name will be remembered forever as the Patron of Magoria.
Dahlgaard’s Academy expands the magical world and gameplay of Trickerion with a slew of exciting new features:
A new Location - the Academy: Join the common effort to renovate the Academy! Each Renovation action awards Fame proportionately to the Coins spent on it, and opens up new Classrooms and Practice Rooms, where Academy markers can be placed. Academy markers in Practice Rooms give the performed Tricks increased Yield or other special placement abilities, while the Tricks taught in the Classrooms will be passed on to the new generations - they can no longer be performed, but grant a useful passive yield each turn. The Academy is also a place to train your Protegé, a new member of your team.
A new Specialist - the Protegé: Each Magician will now start with the Protegé, a new type of specialist. The Protegé is more than just a worker - they will accompany your Magician on their path to greatness, constantly developing in the process. By Visiting the Academy, Protegés can acquire powerful new abilities that also increase their Action Points - and their salary as well! A fully developed Protegé will have 3 Actions points, just like the Magician, with some very powerful abilities to boot!
A new quartet of Magicians: Magoria’s new Golden Age attracts aspiring young Magicians from all over the world, eager to prove themselves, and maybe one day become the Patron of Magoria. Each school of illusion (Mechanical, Optical, Escape, Spiritual) will receive a new, charismatic Magician, with their own personal backstory, powerful special ability.
Solo Mode: Dalhgaard's Heir: This expansion will also feature a solo mode, with an elaborate story setting. Take a journey to a possible future of Magoria, where Dahlgaard’s Heir couldn’t resist the immense power of the Trickerion Stone, and dabbing into the supernatural has eclipsed their sanity. Magoria’s Golden Age is over - now the Heir controls it with an iron grip, and it falls to you to prove your superiority and remove him from power the only way the city knows - through magic and illusion. This solo mode features Dahlgaard’s Heir as a fully automated, intricate opponent with variable difficulty levels - a worthy foe to even the most seasoned Trickerion veterans!
Number of Players: 1-4
Playing Time: 60-240 Minutes
Recommended Ages: 14+
TRICKERION - DAHLGAARD'S ACADEMY EXPANSION (ENGLISH) is categorised BOARDGAMES / ADVANCED GAMES / RESSOURCE MANAGEMENT GAMES and sold by l'Imaginaire, a store and specialised website.
Editor :
Mindclash Games
Autors : Dávid Turczi
Artists : Pedro A. Alberto, Tamás Baranya, Villő Farkas, Márton Gyula Kiss
Complexity : 4.6809
Language : EN
Game for : GF14
Average Time : 60-180 min
Difficulty level : HARD GAME
Players quantity : 1-4
Autors : Dávid Turczi
Artists : Pedro A. Alberto, Tamás Baranya, Villő Farkas, Márton Gyula Kiss
Complexity : 4.6809
Language : EN
Game for : GF14
Average Time : 60-180 min
Difficulty level : HARD GAME
Players quantity : 1-4
SKU: 0752830415188
Customer reviews
Store Reviews from our Customers
Marc B. | Report this review |
23/02/2022 | |
C'est la meilleure expansion du jeu. Un tout nouvel endroit, l'académie, qui ouvre une nouvelle facette du jeu, ainsi qu'un nouveau type de spécialiste, le protégé. Et en surplus quatre nouveaux magiciens et un mode solo qui est d'une difficulté exigeante. De loin un très bon achat si vous aimez Trickerion. |
Martin C. | Report this review |
02/10/2022 | |
Étends la portée du jeu | |
Sans être nécessaire, cette expansion ajoute un nouveau lieu qui permets de booster les autres actions, notamment et, qui s'intègre merveilleusement bien dans le thème général de Trickerion! Très bonne expansion, la plus achevée! |