SKU: 0860001845624
Out of stock
Not shippable
Description
In Smartphone Inc., you become a CEO of one of the largest smartphone-producing companies in the time when smartphones were only beginning to conquer the world. Research technologies, develop your factory, build your worldwide office network, and outprice your competitors.
Smartphone Inc. is an economic simulation Eurogame. Over five rounds, players program their decisions about price, production, research, and expansion in order to earn more profits and become the most successful company in the world by earning more money than rivals. The game features a unique mechanism of planning, which combines patching mechanisms with bidding and action selection. Each of the rounds consists of eight simple phases: planning, pricing, production, development, research, expansion, selling, and profits.
In the planning phase, all players simultaneously make a decision for the next year by patching their two plan cards and all of their development tiles. This plan determines all of the other phases, as players will use planned actions in them.
During the pricing phase, players change their price, according their decision. A lower price helps to go earlier and sell more smartphones on the market, but higher price while risky help player to earn more money.
In production, all players simultaneously produce smartphones, based on their plan.
In development, players in turn order take the development tiles, which expands their plan possibilities in further rounds. All following phases will be played in turn order.
In research, players in turn order use their research points based on their decision to discover new technologies. Each technology has not only expanded players' ability to sell smartphones to the customers, but also give them special power. There are 6 different technologies in the game, with every one of them has two different powers to use.
In the expansion phase, players use expansion points from their plan to open offices in neighbor regions, which allow them to sell in that region and develop their network of offices to more regions in further turns.
In the sale phase, players sell produced phones in regions, where they have offices. But there is limited space in regions - if your price is to high, faster rivals can block you from selling. At the end of the phase all unsold smartphones are utilized.
In the profit phase, you get income for your smartphones. All sold phones get you as many dollars, as their price. Also the player who sold more phones in the region gets profits for controlling the accessory market. At the end of this phase all sold smartphones discarded from the map - and a new round begins.
After five rounds, the richest player wins.
What's in the box:
Two-layer game board
5 player screens
7 retailer tiles
Point tracker
6 patent tiles
6 technology tiles
32 development tiles
20 goods tiles
10 player boards
5 personal player trays
60 progress markers
90 office markers
100 goods markers
Round marker
Phase marker
Steve marker
Steve player board
Game rules
Solo-game rules
+expansion Update 1.1
and Kickstarter exclusive
SMARTPHONE INC KICKSTARTER EXCLUSIVE (ENGLISH) is categorised BOARDGAMES / STRATEGY GAMES and sold by l'Imaginaire, a store and specialised website.
Smartphone Inc. is an economic simulation Eurogame. Over five rounds, players program their decisions about price, production, research, and expansion in order to earn more profits and become the most successful company in the world by earning more money than rivals. The game features a unique mechanism of planning, which combines patching mechanisms with bidding and action selection. Each of the rounds consists of eight simple phases: planning, pricing, production, development, research, expansion, selling, and profits.
In the planning phase, all players simultaneously make a decision for the next year by patching their two plan cards and all of their development tiles. This plan determines all of the other phases, as players will use planned actions in them.
During the pricing phase, players change their price, according their decision. A lower price helps to go earlier and sell more smartphones on the market, but higher price while risky help player to earn more money.
In production, all players simultaneously produce smartphones, based on their plan.
In development, players in turn order take the development tiles, which expands their plan possibilities in further rounds. All following phases will be played in turn order.
In research, players in turn order use their research points based on their decision to discover new technologies. Each technology has not only expanded players' ability to sell smartphones to the customers, but also give them special power. There are 6 different technologies in the game, with every one of them has two different powers to use.
In the expansion phase, players use expansion points from their plan to open offices in neighbor regions, which allow them to sell in that region and develop their network of offices to more regions in further turns.
In the sale phase, players sell produced phones in regions, where they have offices. But there is limited space in regions - if your price is to high, faster rivals can block you from selling. At the end of the phase all unsold smartphones are utilized.
In the profit phase, you get income for your smartphones. All sold phones get you as many dollars, as their price. Also the player who sold more phones in the region gets profits for controlling the accessory market. At the end of this phase all sold smartphones discarded from the map - and a new round begins.
After five rounds, the richest player wins.
What's in the box:
Two-layer game board
5 player screens
7 retailer tiles
Point tracker
6 patent tiles
6 technology tiles
32 development tiles
20 goods tiles
10 player boards
5 personal player trays
60 progress markers
90 office markers
100 goods markers
Round marker
Phase marker
Steve marker
Steve player board
Game rules
Solo-game rules
+expansion Update 1.1
and Kickstarter exclusive
SMARTPHONE INC KICKSTARTER EXCLUSIVE (ENGLISH) is categorised BOARDGAMES / STRATEGY GAMES and sold by l'Imaginaire, a store and specialised website.
Editor :
Cosmodrome Games
Autors : Ivan Lashin
Artists : Viktor Miller Gausa
Complexity : 0.00
Game for : GF12
Average Time : 60-90 min
Difficulty level : MEDIUM GAME
Players quantity : 1-5
Autors : Ivan Lashin
Artists : Viktor Miller Gausa
Complexity : 0.00
Game for : GF12
Average Time : 60-90 min
Difficulty level : MEDIUM GAME
Players quantity : 1-5
SKU: 0860001845624
Customer reviews
Store Reviews from our Customers
Jean-Francois A. | Report this review |
16/01/2021 | |
Excellente version pour un très bon jeu ! | |
Comme je vais probablement jouer le plus souvent à deux joueurs, je trouvais particulièrement intéressant d'investir dans cette version Kickstarter plutôt que dans la version de base. Le plateau spécial pour deux à trois joueurs de cette version permet des parties plus tendues. De plus, quelques modules supplémentaires s'ajoutent pour varier les parties. En lui-même, le jeu est très bon. Les différentes phases se jouent rapidement et les choix, surtout dans la phase 1, sont souvent difficiles. Il faut s'investir dans une stratégie, mais tout en gardant un œil sur les adversaires pour éviter qu'ils s'échappent. Être réactif est tout aussi important qu'avoir une bonne stratégie de base. Le matériel est d'excellente qualité et permet une bonne immersion dans le thème ! |
SEBASTIEN B. | Report this review |
09/02/2021 | |
Un jeu qui peut réellement remplacer le monopoly | |
Un jeu incroyablement simple mais qui comporte beaucoup de stratégie pour tirer son épingle du jeu. Un jeu de choix, de contrôle de territoire, de manipulation de prix et de spéculation. Le solo est ok, Steve est facile à contrer, tu sais quel prix il va setter avant de faire ton tour donc si tu le double tu peux l'empêcher de vendre ses telephones et lui casse la gueule sauvagement (j'ai gagné 222 à 131). Sinon j'ai trop hate de jouer ce jeu a 3 ou 4 joueurs humains. Avec Stockpile ce jeu sera probablement mon jeu économique de choix pour jouer avec la famille ou avec des joueurs moins expérimenté. Chaudement recommandé. |
Emilie B. | Report this review |
02/04/2021 | |
Mieux à 3 ou à 5 joueurs | |
La qualité du matériel est exceptionnelle. Vraiment! Le jeu est meilleur à 3 ou à 5 joueurs mais l'automa, Steve, peut venir corrigé ce point. |
Martin G. | Report this review |
12/05/2021 | |
Un excellent jeu économique! | |
Smartphone Inc est un excellent jeu économique pour faire comprendre aux enfants comment peut fonctionner la distribution d'un produit. La version Kickstarter inclut un plateau 3 joueur fort pratique. D'ailleurs le jeu est à son meilleur à partir de 3 joueurs. |
Isabelle D. | Report this review |
03/06/2021 | |
Jeu smartphone | |
C'est un excellent jeu ??. Le matériels est vraiment très très beau. La rejouabilité est bonne et ce peu importe le nombre de joueurs. C'est dans mon top cinq de jeux. |
Shannon D. | Report this review |
18/06/2021 | |
Un jeu simple et efficace | |
Une mécanique simple et efficace sur un plateau épuré et instinctif! Un jeu qui est simple à présenter à des néophytes et qui offre une certaine rejouabilité, surtout avec la version Kickstarter. Je suis content de mon achat et un peu choqué d'avoir été battu par mon garçon dès le début hahaha! Bref, je vous le conseille :) Oh, et merci pour la livraison rapide!! |
Zoé F. | Report this review |
20/07/2021 | |
Un bon jeu économique | |
Meilleur jeu économique qu'il m'ait été donné de jouer jusqu'à présent. Beaucoup d'interactions entre les joueurs : il faut essayer de deviner leurs intensions afin de vendre un max au meilleurs prix avant eux! L'automa est également facile à prendre en main et simule bien un autre joueur, même si évidemment pour ce type de jeu le best est d'y jouer à 4! |
PATRICK D. | Report this review |
23/07/2021 | |
Plus léger qu'il ne paraît | |
On a vraiment adoré Smartphone. On avait des appréhensions au début: le jeu avait l'air compliqué mais il n'en est rien. Il est en fait très simple (mais pas nécessairement facile!) et une partie se joue rapidement. Vraiment un bon jeu économique et dans la version kickstarter le plateau pour jouer à 2 ou 3 est intéressant. |