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TRAVELLER  -  GREAT RIFT ADVENTURE  # 1  -  ISLANDS IN THE RIFT (ENGLISH)

SKU9781908460752
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19.99 $
This item is out of stock in all of our stores, however you can make a special order.
This item is out of stock in all of our stores, however you can make a special order.
 

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Description

In Great Rift Adventure 1: Islands in the Rift, the Travellers are sent to Amondiage in the Old Islands subsector to pick up a starship. Their mission is to take it to Zuflucht for transfer into Imperial space ‘behind the claw’ in Deneb or the Trojan Reach. However, the task is not simple; the ship is not sitting on a berthing pad at Amondiage - it is in fact on an entirely different world and not in a flyable condition.

Once the Travellers manage to reach the ship they can finally begin their voyage across the Islands subsectors. This, too, is not a simple matter. The Islands are prone to tension at the best of times and, at present, worlds in the region are on the brink of war. The Travellers risk being mistaken for spies – and not without cause, for their ship is an Imperial intelligence-gathering vessel. The Travellers will need to make a detour to collect a hidden stash of data before transit to Zuflucht, and there are those who want to get their hands on it first.

TRAVELLER - ISLANDS IN THE RIFT (ENGLISH) - GREAT RIFT ADVENTURE 1 is categorised ROLE-PLAYING GAMES / BOOKS / OTHER and sold by l'Imaginaire, a store and specialised website.

Editor : MONGOOSE PUBLISHING

Game type : AU-1145

SKU9781908460752
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STEPHANE M.Report this review
20/06/2021
Un petit scénario bien moyen pour le JDR "Traveller"
J'ai fait cet achat car je voulais voir de quelle façon les scénarios pré-faits étaient conçus, j'ai été un peu déçu. Le positif: l'histoire est plutôt originale, le background des divers monde est riche, et il y a de belles illustrations qui inclut des schémas du vaisseau et une carte du secteur spatial. Le négatif: le livre est mince, l'histoire est plate (très peu d'action, indices obscurs, peu de choses à gagner), il n'y a pas de description à lire (seulement quelques infos dispersées), il n'y a pas de dialogues de pnj écrits, juste une description générale de leur motivation. Le bout où ça devient le moindrement intéressant est le bout le moins développé. Je ne ferais pas ce scénario à mes joueurs, ils tomberaient dans le coma...

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