REAL ACCOUNT # 12-14 - (ENGLISH V.)
It is all simple: for any purchases of products that are eligible to the Privilege Card, 10% of the value of these products before taxes will be deposited in your account and after 10 purchases, you can use the accumulated money as a gift! Hence, you can use this gift from the 11th purchase, but if you want to, you can continue to deposit savings in your account and use the gift whenever you want! You can use the gift to buy the products of your choice and the gift must be used all at once (if you have a $50 gift, you must do a purchase of $50 or more).
How can you get the Privilege Card?
En magasin, In store, just ask an employee, and on the web, leave us a message in the comment box in your next order, or just contact us.
Here are products you can put on the card:
- European comics BOOKS;
- Japanese comics BOOKS (mangas);
- Novels (English & French);
- Boardgames;
- Roleplaying games BOOKS;
- MINIATURES sold at unity (Star Wars, Dungeons & Dragons and Axis & Allies);
- Games Workshop products;
- Sports or collectible/trading game cards, on a purchase of $10 or more of single cards;
- Stamps with the exception of those from the current year. Stamps accessories are not eligible;
- Coins, with the exception of those emission price. Gold coins and bullion coins are not eligible.. Coin and paper money accessories are not eligible.
* Any other products not listed here are not eligible to the Privilege Card.
* This offer cannot be turned into cash.
* The Privilege Card cannot be added to any other promotion (products on rebate cannot are not eligible to the Privilege Card.
Also, the card is absolutely free and there's no time limit to use it. If you've already filled out your traditional privilege card (paper form), ask for our new millennium version (computer format).
No need to carry the burden of those cumbersome extra papers in your wallet anymore. You can even follow the state of your credit on every receipt.
Stock in Store
Stores | Quantities | ||
---|---|---|---|
Transfer at
|
QUÉBEC | 0 | |
Transfer at
|
LAVAL | 0 | |
Transfer at
|
ST-BRUNO | 0 | |
Transfer at
|
SHERBROOKE | 0 | |
Transfer at
|
TROIS-RIVIÈRES | 0 | |
Transfer at
|
LÉVIS | 0 | |
Book at
|
OTTAWA | 1 | |
Book at
|
POINTE-CLAIRE | 1 |
Description
Ages 16+
MONSTER HUNTER
Yuma and Ayame are working on different teams to beat the I.D. Scorers’ Club game, and getting Real Account’s office lady pawns to give up their names will take more social cunning than they expected. After the game’s bloody conclusion, another twisted creation awaits the winners: Real Account Go. Players must catch all of Marble’s video game-inspired monsters before time runs out, and 0% phone battery means death. Despite these threats, an old friend reunites with Yuma’s group, and there may even be a romance blooming—but can a good thing ever last in the Real Account world?
Series Overview: Ataru is one of millions of members on the social networking site Real Account. But one day, he and thousands of others wake up inside a video game world. Here, if you lose the game, you die for real - taking all your followers with you! And if you run out of followers…it’s also game over! When likes and retweets mean life or death, how will Ataru survive? And how will he convince his online “friends” to share his posts - when it might mean giving up their lives?
REAL ACCOUNT - (ENGLISH V.) 12-14 is categorised MANGA / SHONEN / ENGLISH and sold by l'Imaginaire, a store and specialised website.
Autors : OKUSHOU, SHIZUMU WATANABE
ISBN : 9781632366276
Language : EN
Book type : SHONEN