MUTANTS & MASTERMINDS - 3IÈME ÉDITION - DELUXE GAMEMASTER'S GUIDE (ENGLISH)
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- European comics BOOKS;
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- Games Workshop products;
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- Stamps with the exception of those from the current year. Stamps accessories are not eligible;
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* Any other products not listed here are not eligible to the Privilege Card.
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Description
- Villains
- Archetypes
- Challenges
- Worlds
- Scenes
- Options
- Adventures
- Plus nine fully detailed and ready-to-use Lairs, complete with maps and game information! With the M&M Deluxe Gamemaster’s Guide, running your own Mutants & Masterminds series has never been easier.
MUTANTS & MASTERMINDS - DELUXE GAMEMASTER'S GUIDE (ENGLISH) - 3IÈME ÉDITION is categorised ROLE-PLAYING GAMES / BOOKS / D20 and sold by l'Imaginaire, a store and specialised website.
Complexity : 0.00
Clothing accessory type : D20
Book type : D20
Puzzle type : D20
NATHANIEL L. | Report this review |
31/01/2020 | |
Darla B. | Report this review |
23/06/2024 | |
Excellent tool for new and old GMs | |
Rather than focusing on expanding the rules, this book contains extensive advice for running Mutants & Masterminds, including how to build and tell superhero stories at the table, different ways to create and run villains, and several sample adventures to help demonstrate the concepts discussed. A great tool for any GM. |
Glenn . | Report this review |
29/08/2024 | |
HelpFul Addition to an already great game | |
M&M is one of, if not THE, best Superhero RPGs out there This book is the GM's handy tool kit to speed up some bookkeeping, to cover unusual circumstances in combat, un campaigns, in character creation It gives samples and examples, guides to your own creativity, some quick-n-dirty random charts to inspire a GM who wants to ensure their players have a detailed, ready to go world (M&M character creation takes a bit, so, when you are ready to get the game going, you want the GM to hit you with the world (not literally.. at least at first), not fudging to cover unexpected player actions |
Fabien R. | Report this review |
08/02/2023 | |
un essentielle pour pouvoir diriger une partie de mutant et masstermind. Contient une section de conseil au maitre de jeu qui peux s'appliquer a d'autre jeu car il traite de comment gérer et amuser les joueurs. |
JOSUE O. | Report this review |
10/01/2020 | |
Un bel outil pour les maîtres de jeux | |
Juste Wow! Je ne savais pas que Mutants and Masterminds était déjà rendu à sa 3ieme édition. J'ai acheté ce livre par curiosité, car j'aime beaucoup les super-héros et les jeux de rôle. Je m'étais aussi procuré, il y a très longtemps, la première édition de Mutants and Masterminds et je l'avais beaucoup aimé. Ce livre est supérieur au précédent par sa beauté artistique et de par son raffinement des règles du jeu. J'ai très hâte d'avoir la chance d'essayer une nouvelle aventure de Mutants and Masterminds avec mon groupe de jeux de rôle. Le livre est complet et suffisant. Il accompagne très bien le livre de base. |