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ARKHAM HORROR : THE CARD GAME - THE INNSMOUTH CONSPIRACY # 2 - IN TOO DEEP (ANGLAIS)
SKU: 0841333112059
Commande spéciale
Description
Since awakening in a dank and dismal pit on the Atlantic coast, your memories of your time in Innsmouth have been scattered and difficult to piece together. Why did you come to the town of Innsmouth? What exactly transpired between your arrival and your nightmarish experience in the tidal tunnels? What is the connection between the Esoteric Order of Dagon and the swarming deep ones? These questions and more will have to wait—Innsmouth may already be slipping beneath the waves!
Within In Too Deep, the first Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game, you’ll find the next chapter of the story, drawing you deeper into the tangled web surrounding your visit to Innsmouth. It’s not just a new scenario, however—you’ll find new player cards to support every class, including powerful new Covenants that center on the bless and curse tokens introduced in The Innsmouth Conspiracy deluxe expansion.
This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set and The Innsmouth Conspiracy deluxe expansion are required to play.
ARKHAM HORROR : THE CARD GAME - IN TOO DEEP (ANGLAIS) - THE INNSMOUTH CONSPIRACY 2 est catégorisé dans JEUX DE SOCIÉTÉ / JEUX AVANCÉS / JEUX DE CARTES ÉVOLUTIFS en vente chez l'Imaginaire, un magasin-boutique et un site web spécialisé.
Within In Too Deep, the first Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game, you’ll find the next chapter of the story, drawing you deeper into the tangled web surrounding your visit to Innsmouth. It’s not just a new scenario, however—you’ll find new player cards to support every class, including powerful new Covenants that center on the bless and curse tokens introduced in The Innsmouth Conspiracy deluxe expansion.
This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set and The Innsmouth Conspiracy deluxe expansion are required to play.
ARKHAM HORROR : THE CARD GAME - IN TOO DEEP (ANGLAIS) - THE INNSMOUTH CONSPIRACY 2 est catégorisé dans JEUX DE SOCIÉTÉ / JEUX AVANCÉS / JEUX DE CARTES ÉVOLUTIFS en vente chez l'Imaginaire, un magasin-boutique et un site web spécialisé.
Éditeur :
Fantasy Flight Games
Complexité : 3.3333
Jeu pour : GF14
Durée d'une partie : 60-120 min
Niveau de difficulté : JEUX EXPERT
Nombre de joueurs : 1-2
Complexité : 3.3333
Jeu pour : GF14
Durée d'une partie : 60-120 min
Niveau de difficulté : JEUX EXPERT
Nombre de joueurs : 1-2
SKU: 0841333112059
Évaluation des clients
Commentaires généraux de nos clients
5 étoiles
80% (4)
4 étoiles
20% (1)
3 étoiles
0% (0)
2 étoiles
0% (0)
1 étoile
0% (0)
SEBASTIEN R. | Signaler ce commentaire |
14/11/2020 | |
Mythos pack | |
Mythos pack très intéressant pour Arkham Horror the card game. Le principe de barrier est bien fait et intéressant. J'aime bien aussi le concept de flooded location, ça rajoute du suspense. |
ETIENNE J. | Signaler ce commentaire |
19/11/2020 | |
In too Deep | |
Ce cycle s'annonce comme l'un des plus intéressant avec ce troisième scenario tout en action! Tant de trucs a faire a Innsmouth mais la marée monte en emmenant avec elle nos hommes poissons préférés. J'ai rejoué ce scenario 3 fois tellement j'ai aimé! |
Sébastien P. | Signaler ce commentaire |
03/04/2021 | |
Scénario superbe | |
Les expansions pour innsmouth sont fantastique et in too deep ne fait pas exception . |
Thomas L. | Signaler ce commentaire |
08/11/2021 | |
Un scénario épique pour une campagne au départ un peu lent. Il était temps. Un village assiégé, les eaux qui montent, sauver un compagnon capturé et comme toujours, une course contre la montre. Une aventure à essayer pour tous les amateurs d'Arkham LCG |
Steve P. | Signaler ce commentaire |
11/10/2021 | |
Love it! | |
This is an incredibly thematic scenario where the mechanics and game play blend very well to produce emergent story telling. It can be a bit swingy with certain token pulls or particularly ill-timed treachery, and it also is extremely hard to accomplish everything (But not in a way that ruins the fun). It also both uses the Innsmouth mechanics heavily, but in a way that feel like a retread of Pit of Despair, while also introducing barricades making the scenario feel unique despite being roughly 50 scenarios in. The only real downside is there isn't much variance from play to play. The player cards are also winners where even the more niche cards are at least exploring something that hasn't been explored much (engagement). The headliners are clearly the permanent Covenants which are critical to defining curse/bless game play, however we also have another suite of Mystic spells (Which are particularly enticing if you don't have the Jacqueline starter) and Mariner's Compass which really opens up some space for Survivors. |