VIRGIN QUEEN # GMT - 2ND PRINTING (ENGLISH)
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Description
The player powers:
- English
- French
- Protestants (Dutch & Huguenots)
- Spanish
- Holy Roman Empire
- Ottomans
- Religion: Streamlined from Here I Stand, the new rules for religious conversion and rebellion allow actions to be resolved quickly, reflecting the already entrenched presence of both Catholic and Protestant factions across the key areas of religious struggle.
- World Map: Oceanic expeditions are now under direct player control as they sail to the Caribbean and beyond to seize plunder, found colonies, and attempt to circumnavigate the globe.
- Diplomatic Influence: Alliances with minor powers (and major powers that can be activated in games with fewer than six players) are now made through a unified system where players buy influence at each of these foreign courts.
- Weddings: Here I Stand’s secret negotiation phase is still present here in Virgin Queen, but with a new twist. Now you will want to arrange marriages for each of the princes and princesses of your family dynasty with a suitable foreign royal. Will even the Virgin Queen succumb to love and take a husband, or will she jilt that suitor at the last minute once again?
- Patronage: Your royal court will be visited by artists, writers, scientists, and architects, who all want you to invest in their endeavors for the glory and advancement of the realm. Will you sponsor Galileo, Cervantes, or Shakespeare or instead spend your treasury on a fruitless quest for the Philosopher's Stone?
- Espionage: Beware, there is also a dark side to this period – a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion.
Scenarios:
There are several different scenarios included allowing your play sessions to be tailored to the number of players and time available:
- Two-Player Tutorial: Great for new players just learning the series, this 90-minute game pits the Ottomans against Spain during the time of the Siege of Malta and Battle of Lepanto. Uses a subset of the full rules so you can dive in quickly.
- Campaign Scenario: The full Virgin Queen experience, this eight-hour game can last up to seven turns and is normally played with from 4 to six players. Variant rules allow you to play with just two or three players if desired.
- Tournament Scenario: A quicker game focused on Turns 3 to 6 of the full campaign, this four- to five-hour game is ideal for tournament play. Once again supports 4-6 players.
Components:
- Game Map: one 22" x 34" Mounted Map
- Counter Sheets: 5 full
- 112 Strategy Cards
- 22 Royal Cards
- 44-Page Rulebook
- 32-Page Scenario Book
- Six 8.5" x 5.5" Power Cards (two of them 2-sided)
- Four Off-Map Displays (Diplomacy, Patronage, Protestant Spaces, Weddings)
- Two Player Aid Cards (2-sided)
- Ten 6-sided dice
VIRGIN QUEEN - 2ND PRINTING (ENGLISH) GMT is categorised BOARDGAMES / ADVANCED GAMES / TERRITORY MANAGEMENT GAMES and sold by l'Imaginaire, a store and specialised website.
Autors : Ed Beach
Artists : Charles Kibler, Rodger B. MacGowan, Mark Mahaffey, Mark Simonitch
Complexity : 2.25
Language : EN
Game for : GF12
Average Time : 420 min
Difficulty level : HARD GAME
Players quantity : 2-6