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KOBOLD PRESS  -  COMPLETE KOBOLD GUIDE TO GAME DESIGN (ENGLISH)

SKU978193678103451999
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16.70 US$
This item is out of stock in all of our stores, however you can make a special order.
This item is out of stock in all of our stores, however you can make a special order.
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Description

The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume, many updated to reflect the changing game design landscape, as well as new essays by veteran designers Jeff Grubb (Dragonlance, Forgotten Realms, Guild Wars), Kelly Pawlik (Midgard Sagas, Empire of the Ghouls), Amber Scott (Dungeons & Dragons, Eberron) and Ray Vallese (Kobold Guide to Magic).

Between these covers, you’ll find practical, thought-provoking essays on worldbuilding, creating magic systems, conflict, and compelling stories, what to expect when you work as a design professional, and much more. Conceptual chapters examine what game design is and how good design can create the best games. Concrete examples provide models to help you create well-rounded designs and exciting adventures.

In his essay, “Seize the Hook,” designer Rob Heinsoo says, “Design a game you want to play but can’t because no one else has designed it yet.” The COMPLETE KOBOLD GUIDE TO GAME DESIGN, SECOND EDITION will help you do that, and your games and campaigns will never be the same!

KOBOLD PRESS - COMPLETE KOBOLD GUIDE TO GAME DESIGN (ENGLISH) is categorised ROLE-PLAYING GAMES / BOOKS / OTHER and sold by l'Imaginaire, a store and specialised website.

Editor : KOBOLD PRESS

Complexity : 0.00

SKU978193678103451999
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BENOIT L.Report this review
13/10/2023
Indispensable
Le livre couvre tout, de la création de règles et de paramètres à la conception de campagnes, en passant par la compréhension de votre public, jusqu'à la façon d'élaborer un argumentaire pour un éditeur et de gérer le rejet.

Christian A.Report this review
14/12/2021
plein de conseils pour la création de jeux

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