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AIR, LAND & SEA - SPIES, LIES, & SUPPLIES (ANGLAIS)
SKU: 0853211004912
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QUÉBEC | 1 | |
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LAVAL | 0 | |
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ST-BRUNO | 0 | |
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SHERBROOKE | 0 | |
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TROIS-RIVIÈRES | 0 | |
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LÉVIS | 0 | |
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OTTAWA | 0 | |
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POINTE-CLAIRE | 1 |
Description
Supreme Commander! The enemy is upon us and it is up to you strategically deploy our available forces into the Air, Land, and Sea. Engage the opposing force and lead our forces to victory!
As Supreme Commander of your country’s military forces, it is your objective to win the war by being victorious in a series of Battles! To win a Battle, you must either control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw!
To control a Theater, the total strength of all Battle cards on your side of the Theater must exceed the total Strength of the Battle cards on the opponent’s side of the Theater.
At the start of each battle, you will be dealt a hand of six cards. You will not draw additional cards during the Battle, so you must formulate your strategy based on only these cards. Players take turns playing Battle cards one at a time, until all cards have been played, or one player decides to withdraw.
The order you play your Battle cards is critical, and so is how you play them. All cards can either be played face-up or face-down. Playing a card face-up triggers its Tactical Ability, but the card must be played in its corresponding theater. Face-down cards are wild and can be played to any theater, but only have a strength of 2 and do not grant Tactical Abilities.
You do not have to continue a Battle to the very end. Sometimes, it may be best to withdraw in order to deny your opponent complete victory! In ALS: Spies, Lies & Supplies, a strategic withdraw may lose you the battle to ultimately win the war! Victory points are awarded at the end of each Battle based on the results, and the first player to 12 victory points wins the war!
AIR, LAND & SEA - SPIES, LIES, & SUPPLIES (ANGLAIS) est catégorisé dans JEUX DE SOCIÉTÉ / JEUX GRAND PUBLIC / JEUX POUR 1 À 2 JOUEURS en vente chez l'Imaginaire, un magasin-boutique et un site web spécialisé.
As Supreme Commander of your country’s military forces, it is your objective to win the war by being victorious in a series of Battles! To win a Battle, you must either control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw!
To control a Theater, the total strength of all Battle cards on your side of the Theater must exceed the total Strength of the Battle cards on the opponent’s side of the Theater.
At the start of each battle, you will be dealt a hand of six cards. You will not draw additional cards during the Battle, so you must formulate your strategy based on only these cards. Players take turns playing Battle cards one at a time, until all cards have been played, or one player decides to withdraw.
The order you play your Battle cards is critical, and so is how you play them. All cards can either be played face-up or face-down. Playing a card face-up triggers its Tactical Ability, but the card must be played in its corresponding theater. Face-down cards are wild and can be played to any theater, but only have a strength of 2 and do not grant Tactical Abilities.
You do not have to continue a Battle to the very end. Sometimes, it may be best to withdraw in order to deny your opponent complete victory! In ALS: Spies, Lies & Supplies, a strategic withdraw may lose you the battle to ultimately win the war! Victory points are awarded at the end of each Battle based on the results, and the first player to 12 victory points wins the war!
AIR, LAND & SEA - SPIES, LIES, & SUPPLIES (ANGLAIS) est catégorisé dans JEUX DE SOCIÉTÉ / JEUX GRAND PUBLIC / JEUX POUR 1 À 2 JOUEURS en vente chez l'Imaginaire, un magasin-boutique et un site web spécialisé.
Éditeur :
Arcane Wonders
Auteurs : Jon Perry
Artistes : Valerio Buonfantino,Derek Laufman,Damien Mammoliti
Complexité : 1.92
Jeu pour : GF14
Durée d'une partie : 15-30 MIN
Niveau de difficulté : JEUX AVANCÉ
Nombre de joueurs : 2-4
Auteurs : Jon Perry
Artistes : Valerio Buonfantino,Derek Laufman,Damien Mammoliti
Complexité : 1.92
Jeu pour : GF14
Durée d'une partie : 15-30 MIN
Niveau de difficulté : JEUX AVANCÉ
Nombre de joueurs : 2-4
SKU: 0853211004912
Évaluation des clients
Commentaires généraux de nos clients
5 étoiles
66% (4)
4 étoiles
33% (2)
3 étoiles
0% (0)
2 étoiles
0% (0)
1 étoile
0% (0)
SEBASTIEN R. | Signaler ce commentaire |
19/05/2022 | |
Air, land & sea 2 | |
Bon petit jeu en duel, similaire au premier. Vous pouvez le combiner au premier pour plus de diversité. |
Mikael P. | Signaler ce commentaire |
08/04/2024 | |
Un petit bijou, prise 2 | |
L’extension d’Air Land and sea amène ses intrigues et propulse le jeu à un autre niveau sans le complexifier. Un de mes jeux préférés en duo. Moins encombrant qu’un 7 wonders duel ou un blitzkireg, plus on joue plus on découvre sa profondeur cachée. Un must pour deux, pas obligé d’aimer le thème WW2 |
Jean S. | Signaler ce commentaire |
09/12/2022 | |
Variabilité | |
On peut soit le jouer en standalone ou tout simplement le combiner au jeu original. Un super ajout à un jeu qui était déjà excellent, recommandé! |
Frederic T. | Signaler ce commentaire |
11/12/2022 | |
Extension | |
Si vous adoré le jeu original Air, land and sea, cette extension est un must pour vous ! Elle ajoute de la variété tout en gardant la même essence du jeu ! |
Mathieu P. | Signaler ce commentaire |
15/01/2024 | |
Bel ajout au jeu de base | |
Bien que ce soit une extension jouable sans le jeu de base, la complexité plus élevée fait que je la vois comme ajout au jeu de base puisqu'on peut mélaneger les 2 pour plus de variétéé. Avoir un seul des 2, il est mieux d'avoir le jeu original. Bon achat pour ceux qui aiment vraiment le jeu original. |
Alexander M. | Signaler ce commentaire |
14/02/2024 | |
War | |
This is a really fun 2 player game with plenty of strategy to pull yourself out of a losing battle… also doing everything possible to win the war. |